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Post by neinahpets on Jun 7, 2020 17:41:39 GMT -5
So I am making plants that will be able to be placed with slots into planters rather than connected to the pots themselves so that users can mix and match. That said, I'm doing the same way I do with objects where once I create it (using planes) I go into Sims 4 Studio and find a planter and export the mesh, use my saved wavefront .obj and join them (I've yet to understand the point of that but I know I'm supposed to do it with furniture and other objects so I assumed I was with indoor plants too lol) My problem comes when I put it into S4Studio. Even if I delete the ground shadow (because it's not necessary for plants going into pots) in Blender it still shows in Sims 4 Studio.
Can someone take a look at my package and blender file and maybe tell me where I'm going wrong? I have two files to show - the Monstera one I actually tried going into Warehouse and remove it which I did-ish for two of the LODs but no option for third and I don't think I did something right, even if it does show in game right.
I just wanna make sure it all looks right before I submit to TSR for everyone to use because I don't want anyone having problems. Thanks in advance!
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Post by minimonster on Jun 8, 2020 1:30:10 GMT -5
neinahpets, Have you tried asking your question on the TSR forums? They might be able to assist you with your issue before you publish your files there... Otherwise, when you delete a cut/mesh completely from a cut, Studio tends to not recognize the change (by design), and will keep the original. Your solution would be to shrink the shadow mesh (say, from 1 to 0.1 in the X & Y axis, Z can be left at 1), thereby keeping a mesh within the shadow cut and allowing Studio & the game engine to have what it is expecting for said cut. You could look at my release of such items HERE [tumblr] for examples...
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Post by neinahpets on Jun 8, 2020 1:33:17 GMT -5
neinahpets , Have you tried asking your question on the TSR forums? They might be able to assist you with your issue before you publish your files there... Otherwise, when you delete a cut/mesh completely from a cut, Studio tends to not recognize the change (by design), and will keep the original. Your solution would be to shrink the shadow mesh (say, from 1 to 0.1 in the X & Y axis, Z can be left at 1), thereby keeping a mesh within the shadow cut and allowing Studio & the game engine to have what it is expecting for said cut. You could look at my release of such items HERE [tumblr] for examples... That is a brilliant workaround! Thank you so much! I will also check out your release.
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