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Post by AlainBM on Jun 12, 2020 18:29:23 GMT -5
Hi! I cloned the sleeping interaction in the game, cuz I want to make an interaction where the sim can sleep naked. But I've changed everything, and he always gets underwear, and I want him to be naked, I want the take a shower interaction. Please, can someone help?😢
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Post by MizoreYukii on Jun 12, 2020 19:23:28 GMT -5
You need to look at the Take Shower interaction to see what's different. You'll need to look for anything such as continuation, or related clothing, CAS, or outfit, at least I assume it would be labeled with something similar.
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Post by AlainBM on Jun 14, 2020 0:21:13 GMT -5
MizoreYukii, I found an interaction, but, what do I do next? Cause there is a lot of codes. Thanks.
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Post by MizoreYukii on Jun 14, 2020 9:29:51 GMT -5
MizoreYukii , I found an interaction, but, what do I do next? Cause there is a lot of codes. Thanks. As I said, you need to look for keywords. Use the search function (Ctrl + F) and look for stuff like "outfit" or "continuation" or "spin" etc. to find clothing related stuff.
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Post by AlainBM on Jun 15, 2020 0:12:49 GMT -5
MizoreYukii , I found an interaction, but, what do I do next? Cause there is a lot of codes. Thanks. As I said, you need to look for keywords. Use the search function (Ctrl + F) and look for stuff like "outfit" or "continuation" or "spin" etc. to find clothing related stuff. MizoreYukii Sorry, I didn't explain myself clearly, I mean, I already looked for those stuff, and I found these lines: <U n="outfit_change">
<V n="posture_outfit_change_overrides" t="enabled">
<L n="enabled">
<U>
<T n="key">15532<!--posture_Shower--></T>
<V n="value" t="for_tags">
<U n="for_tags">
<V n="on_entry" t="disabled" />
<V n="on_exit" t="enabled">
<L n="enabled">
<U>
<V n="generator" t="literal">
<U n="literal">
<L n="filter_flag">
<E>USE_VALID_FOR_LIVE_RANDOM</E>
</L>
<L n="tags">
<E>Uniform_Towel</E>
</L>
</U>
</V>
<V n="outfit_to_modify" t="special">
<U n="special">
<E n="special_outfit_index">TOWEL</E>
</U>
</V>
<L n="tests">
<V t="test_set_reference">
<T n="test_set_reference">119903<!--testSetInstance_RelaxationCenterOrGym--></T>
</V>
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>206158<!--buff_LotMods_BaseGame_ClothingOptional_GetNude_Hidden--></T>
</L>
</U>
</V>
<V t="trait">
<U n="trait">
<L n="blacklist_traits">
<T>218444<!--trait_Humanoid_Robots_MainTrait--></T>
</L>
</U>
</V>
</L>
</U>
</L>
</V>
</U>
</V>
</U>
</L>
</V>
</U> But I don't know what to do next. Ive tried everything, but it just doesn't work :( Can you please tell me? This is the bed_sleep interaction in the game: <?xml version="1.0" encoding="utf-8"?>
<I c="SuperInteraction" i="interaction" m="interactions.base.super_interaction" n="AlainBardelas:DoubleBed_Sleep_Naked" s="10583294682465259422">
<V n="_affordance_key_override_for_autonomy" t="enabled">
<T n="enabled">bed_sleep</T>
</V>
<V n="_icon" t="participant">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
<V n="_saveable" t="enabled" />
<T n="_super_affordance_can_share_target">True</T>
<T n="allow_autonomous">False</T>
<L n="appropriateness_tags">
<E>Appropriateness_Sleeping</E>
</L>
<T n="attention_cost">0.5</T>
<V n="autonomy_preference" t="enabled">
<V n="enabled" t="use_only">
<U n="use_only">
<U n="preference">
<E n="tag">BED</E>
</U>
</U>
</V>
</V>
<V n="basic_content" t="flexible_length">
<U n="flexible_length">
<V n="allow_holster" t="use_default" />
<L n="conditional_actions">
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="stat_based">
<U n="stat_based">
<T n="stat">16654<!--motive_Energy--></T>
<U n="threshold">
<T n="value">100</T>
</U>
</U>
</V>
</L>
<E n="interaction_action">LOWER_PRIORITY</E>
<L n="loot_actions">
<T>77289<!--Loot_Wakeup_GiveWakeupInXHours--></T>
</L>
<E n="progress_bar_action">FORCE_USE_CONDITION</E>
<L n="tests">
<L>
<V t="statistic">
<U n="statistic">
<T n="must_have_stat">True</T>
<T n="stat">16654<!--motive_Energy--></T>
<V n="threshold" t="value_threshold">
<U n="value_threshold">
<T n="value">-100</T>
</U>
</V>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="buff_based">
<U n="buff_based">
<T n="buff">77288<!--buff_Sim_WakeupInXHoursHidden--></T>
<E n="timing">ON_REMOVE</E>
</U>
</V>
</L>
<E n="interaction_action">EXIT_NATURALLY</E>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="wakeup_time_based">
<U n="wakeup_time_based">
<T n="hours_prior_to_schedule_start">0</T>
<E n="who">Actor</E>
</U>
</V>
<V t="stat_based">
<U n="stat_based">
<T n="stat">16654<!--motive_Energy--></T>
<U n="threshold">
<T n="value">50</T>
</U>
</U>
</V>
</L>
<E n="interaction_action">LOWER_PRIORITY</E>
<L n="tests">
<L>
<V t="statistic">
<U n="statistic">
<T n="must_have_stat">True</T>
<T n="stat">16654<!--motive_Energy--></T>
<V n="threshold" t="value_threshold">
<U n="value_threshold">
<T n="value">-100</T>
</U>
</V>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="list_reference">
<T n="list_reference">203044<!--ExitConditionList_BeWokenUp--></T>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="stat_based">
<U n="stat_based">
<T n="stat">16652<!--motive_Bladder--></T>
<U n="threshold">
<E n="comparison">LESS_OR_EQUAL</E>
<T n="value">-85</T>
</U>
</U>
</V>
</L>
<E n="interaction_action">EXIT_CANCEL</E>
<E n="restrictions">NO_RESTRICTIONS</E>
<L n="tests">
<L>
<V t="statistic">
<U n="statistic">
<T n="must_have_stat">True</T>
<T n="stat">16652<!--motive_Bladder--></T>
<V n="threshold" t="value_threshold">
<U n="value_threshold">
<T n="value">-100</T>
</U>
</V>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="buff_based">
<U n="buff_based">
<T n="buff">75271<!--buff_Pregnancy_InLabor--></T>
</U>
</V>
</L>
<E n="interaction_action">EXIT_CANCEL</E>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="wakeup_time_based">
<U n="wakeup_time_based">
<T n="hours_prior_to_schedule_start">0</T>
<E n="who">Actor</E>
</U>
</V>
<V t="stat_based">
<U n="stat_based">
<T n="absolute">True</T>
<T n="stat">16654<!--motive_Energy--></T>
<U n="threshold">
<E n="comparison">GREATER_OR_EQUAL</E>
<T n="value">100</T>
</U>
<E n="who">Actor</E>
</U>
</V>
</L>
<E n="interaction_action">EXIT_NATURALLY</E>
<L n="loot_actions" />
<E n="progress_bar_action">NO_ACTION</E>
<E n="restrictions">NO_RESTRICTIONS</E>
<L n="tests">
<L>
<V t="statistic">
<U n="statistic">
<T n="must_have_stat">True</T>
<T n="stat">16654<!--motive_Energy--></T>
<V n="threshold" t="value_threshold">
<U n="value_threshold">
<T n="value">-100</T>
</U>
</V>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="buff_based">
<U n="buff_based">
<T n="buff">129629<!--buff_Hidden_Interupt_Inappropriate_Behavior--></T>
</U>
</V>
</L>
<E n="interaction_action">EXIT_CANCEL</E>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="buff_based">
<U n="buff_based">
<T n="buff">133589<!--buff_Object_Bed_Scared--></T>
<E n="timing">HAS_BUFF</E>
</U>
</V>
</L>
<E n="interaction_action">EXIT_CANCEL</E>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="buff_based">
<U n="buff_based">
<T n="buff">136465<!--buff_Object_bed_MonsterUnder_Energized_MonsterFriend--></T>
<E n="timing">HAS_BUFF</E>
</U>
</V>
</L>
<E n="interaction_action">EXIT_CANCEL</E>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="buff_based">
<U n="buff_based">
<T n="buff">151394<!--buff_Object_ApartmentProblem_Mice_RudeAwakening--></T>
</U>
</V>
</L>
<E n="interaction_action">EXIT_NATURALLY</E>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="buff_based">
<U n="buff_based">
<T n="buff">150295<!--buff_MindPowers_Command_WakeUp--></T>
</U>
</V>
</L>
<E n="interaction_action">EXIT_NATURALLY</E>
</U>
</V>
<V t="reference">
<T n="reference">153292<!--exitCondition_VampireMaxedPower--></T>
</V>
<V t="reference">
<T n="reference">153296<!--exitCondition_VampireWorkSoon--></T>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="wakeup_time_based">
<U n="wakeup_time_based">
<T n="hours_prior_to_schedule_start">-1</T>
<E n="who">Actor</E>
</U>
</V>
</L>
<L n="tests">
<L>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>161626<!--trait_LifeSkills_Irresponsible--></T>
</L>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="wakeup_time_based">
<U n="wakeup_time_based">
<T n="hours_prior_to_schedule_start">1</T>
</U>
</V>
</L>
<L n="tests">
<L>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>161625<!--trait_LifeSkills_Responsible--></T>
</L>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="buff_based">
<U n="buff_based">
<T n="buff">215608<!--buff_Curses_NightStalker_Hidden_Trait--></T>
<E n="timing">HAS_BUFF</E>
</U>
</V>
</L>
<E n="interaction_action">EXIT_CANCEL</E>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="time_based">
<U n="time_based">
<T n="max_time">120</T>
<T n="min_time">30</T>
</U>
</V>
</L>
<E n="interaction_action">NO_ACTION</E>
<L n="loot_actions">
<T>229253<!--loot_Object_MurphyBed_Swallow_Reaction--></T>
</L>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="buff_based">
<U n="buff_based">
<T n="buff">230318<!--buff_Object_MurphyBed_Swallowed_By_Bed--></T>
</U>
</V>
</L>
<E n="interaction_action">EXIT_NATURALLY</E>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="time_based">
<U n="time_based">
<T n="max_time">60</T>
<T n="min_time">60</T>
</U>
</V>
</L>
<E n="interaction_action">NO_ACTION</E>
<L n="loot_actions">
<T>206152<!--loot_KavaBowl_WellRested--></T>
</L>
<L n="tests">
<L>
<V t="buff">
<U n="buff">
<V n="whitelist" t="enabled">
<L n="enabled">
<T>205925<!--buff_KavaBowl_DrinkBuffs_Level3--></T>
<T>205923<!--buff_KavaBowl_DrinkBuffs_Level1--></T>
<T>205924<!--buff_KavaBowl_DrinkBuffs_Level2--></T>
</L>
</V>
</U>
</V>
</L>
</L>
</U>
</V>
</L>
<V n="content" t="staging_content">
<U n="staging_content">
<V n="animation_ref" t="disabled" />
<U n="content_set">
<L n="affordance_links">
<T>9230<!--SleepMixer_Dream--></T>
<T>96864<!--sleep_Passive--></T>
<T>135804<!--sleep_MonsterUnderBed_Low_Chance--></T>
<T>135805<!--sleep_MonsterUnderBed_High_Chance--></T>
<T>135938<!--sleep_MonsterUnderBed_SetBed_Valid_Monster_Chance--></T>
<T>138578<!--sleep_MonsterUnderBed_Set_Active_Left--></T>
<T>138589<!--sleep_MonsterUnderBed_Set_Active_Right--></T>
</L>
<L n="affordance_lists" />
<L n="phase_affordances" />
<V n="phase_tuning" t="disabled" />
</U>
<V n="push_affordance_on_run" t="disabled" />
</U>
</V>
<V n="periodic_stat_change" t="enabled">
<U n="enabled">
<L n="operations">
<V t="statistic_change">
<U n="statistic_change">
<T n="advertise">True</T>
<T n="amount">0.311</T>
<T n="exclusive_to_owning_si">True</T>
<T n="stat">16654<!--motive_Energy--></T>
<L n="subject">
<E>Actor</E>
</L>
<L n="tests" />
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">33350<!--commodity_SimInfo_TimeSinceLastSlept--></T>
</U>
</V>
<V t="statistic_change">
<U n="statistic_change">
<T n="advertise">True</T>
<T n="amount">0.41</T>
<T n="exclusive_to_owning_si">True</T>
<T n="stat">150238<!--commodity_Motive_Visible_Vampire_Power--></T>
<L n="tests">
<L>
<V t="buff">
<U n="buff">
<V n="whitelist" t="enabled">
<L n="enabled">
<T>149543<!--buff_Vampire_IsVampire--></T>
</L>
</V>
</U>
</V>
<V t="bucks_perks_test">
<U n="bucks_perks_test">
<T n="bucks_perk">152217<!--vampirePerks_Weaknesses_FitfulSleeper_Level1--></T>
<T n="test_if_unlocked">False</T>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="statistic_change">
<U n="statistic_change">
<T n="advertise">True</T>
<T n="amount">0.33</T>
<T n="exclusive_to_owning_si">True</T>
<T n="stat">150238<!--commodity_Motive_Visible_Vampire_Power--></T>
<L n="tests">
<L>
<V t="bucks_perks_test">
<U n="bucks_perks_test">
<T n="bucks_perk">152217<!--vampirePerks_Weaknesses_FitfulSleeper_Level1--></T>
</U>
</V>
<V t="bucks_perks_test">
<U n="bucks_perks_test">
<T n="bucks_perk">152229<!--vampirePerks_Weaknesses_FitfulSleeper_Level2--></T>
<T n="test_if_unlocked">False</T>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="statistic_change">
<U n="statistic_change">
<T n="advertise">True</T>
<T n="amount">0.27</T>
<T n="exclusive_to_owning_si">True</T>
<T n="stat">150238<!--commodity_Motive_Visible_Vampire_Power--></T>
<L n="tests">
<L>
<V t="bucks_perks_test">
<U n="bucks_perks_test">
<T n="bucks_perk">152229<!--vampirePerks_Weaknesses_FitfulSleeper_Level2--></T>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="advertise">False</T>
<T n="stat">157460<!--commodity_Buff_ToddlerCaregiverAwake--></T>
</U>
</V>
<V t="statistic_change">
<U n="statistic_change">
<T n="amount">0.37</T>
<T n="stat">218484<!--motive_Robots_Charge--></T>
<L n="subject">
<E>Actor</E>
</L>
<L n="tests">
<L>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>218444<!--trait_Humanoid_Robots_MainTrait--></T>
</L>
</U>
</V>
</L>
</L>
</U>
</V>
</L>
<T n="trigger_gain_on_start">False</T>
</U>
</V>
<V n="progressive_stat_change" t="disabled" />
<T n="start_autonomous_inertial">False</T>
</U>
</V>
<L n="basic_extras">
<V t="set_sim_sleeping" />
<V t="buff">
<U n="buff">
<U n="buff_type">
<T n="buff_type">24336<!--buff_BeingInappropriate--></T>
</U>
<L n="tests">
<L>
<V t="inappropriateness" />
</L>
</L>
</U>
</V>
<V t="buff">
<U n="buff">
<U n="buff_type">
<T n="buff_type">39303<!--Privacy_Immune--></T>
</U>
</U>
</V>
<V t="buff">
<U n="buff">
<U n="buff_type">
<V n="buff_reason" t="enabled">
<T n="enabled">0x32D2CECC<!--(From Sleeping)--></T>
</V>
<T n="buff_type">10094<!--buff_Sim_IsSleeping--></T>
</U>
<L n="tests">
<L>
<V t="trait">
<U n="trait">
<L n="blacklist_traits">
<T>218444<!--trait_Humanoid_Robots_MainTrait--></T>
</L>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="broadcaster">
<U n="broadcaster">
<L n="broadcaster_types">
<U>
<T n="item">99813<!--broadcaster_InappropriateBehavior--></T>
<L n="test">
<L>
<V t="situation_running_test">
<U n="situation_running_test">
<V n="participant" t="enabled" />
<V n="tag_whitelist" t="enabled">
<L n="enabled">
<E>Situation_PlayerVisiting_NPC</E>
</L>
</V>
</U>
</V>
</L>
</L>
</U>
</L>
</U>
</V>
<V t="buff">
<U n="buff">
<U n="buff_type">
<T n="buff_type">112148<!--buff_SicknessSystem_Sleep_SymptomSuppression--></T>
</U>
</U>
</V>
<V t="remove_from_ensemble">
<U n="remove_from_ensemble">
<T n="ensemble_type">127285<!--ensemble_Generic--></T>
<V n="timing" t="at_beginning" />
</U>
</V>
<V t="loot">
<U n="loot">
<L n="loot_list">
<T>183747<!--loot_Buff_Sim_Wetness_Dry--></T>
</L>
<V n="timing" t="at_beginning" />
</U>
</V>
<V t="loot">
<U n="loot">
<L n="loot_list">
<T>157461<!--loot_Toddler_Sleep_Caregiver_DoNot_Disturb--></T>
</L>
<V n="timing" t="at_beginning" />
</U>
</V>
<V t="buff">
<U n="buff">
<U n="buff_type">
<T n="buff_type">166821<!--buff_ChildhoodPhase_Bear_NotInCostume_Ignore--></T>
</U>
</U>
</V>
<V t="state_change">
<U n="state_change">
<V n="new_value" t="single_value">
<U n="single_value">
<T n="new_value">97745<!--bed_CurrentlyAvailable--></T>
</U>
</V>
<E n="state_change_target">Object</E>
<V n="timing" t="immediately" />
</U>
</V>
<V t="state_change">
<U n="state_change">
<V n="new_value" t="single_value">
<U n="single_value">
<T n="new_value">97744<!--bed_CurrentlyInUse--></T>
</U>
</V>
<E n="state_change_target">Object</E>
<V n="timing" t="immediately" />
</U>
</V>
<V t="buff">
<U n="buff">
<U n="buff_type">
<V n="buff_reason" t="enabled">
<T n="enabled">0x938AA0AC<!--(From Recharging)--></T>
</V>
<T n="buff_type">223742<!--buff_Motives_Humanoid_Robots_Recharging--></T>
</U>
<L n="tests">
<L>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>218444<!--trait_Humanoid_Robots_MainTrait--></T>
</L>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="buff">
<U n="buff">
<U n="buff_type">
<V n="buff_reason" t="enabled">
<T n="enabled">0x938AA0AC<!--(From Recharging)--></T>
</V>
<T n="buff_type">229860<!--buff_Humanoid_Robots_StopEnhancement--></T>
</U>
<L n="subject">
<E>Actor</E>
</L>
<L n="tests">
<L>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>218444<!--trait_Humanoid_Robots_MainTrait--></T>
</L>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="state_change">
<U n="state_change">
<V n="new_value" t="single_value">
<U n="single_value">
<T n="new_value">97745<!--bed_CurrentlyAvailable--></T>
</U>
</V>
<E n="state_change_target">Object</E>
<V n="timing" t="at_end">
<U n="at_end">
<E n="criticality">OnCancelOrException</E>
</U>
</V>
</U>
</V>
<V t="buff">
<U n="buff">
<U n="buff_type">
<T n="buff_type">184873<!--buff_Object_PreventFreezing--></T>
</U>
</U>
</V>
</L>
<V n="basic_focus" t="disable_focus" />
<L n="basic_liabilities">
<V t="hide_whims">
<U n="hide_whims">
<V n="_reset_time" t="enabled">
<T n="enabled">240</T>
</V>
</U>
</V>
<V t="game_speed">
<U n="game_speed">
<E n="game_speed">SUPER_SPEED3</E>
<U n="species_interaction_speed_requirements">
<L n="exempt_sim_buffs">
<T>167047<!--buff_Motives_Pet_Cat_InSS3Mode--></T>
<T>167048<!--buff_Motives_Pet_Dog_InSS3Mode--></T>
</L>
<L n="species_affordance_mapping">
<U>
<E n="key">CAT</E>
<T n="value">171288<!--pet_Sleep_Aggregate_LeftAtHome_Selection--></T>
</U>
<U>
<E n="key">DOG</E>
<T n="value">171288<!--pet_Sleep_Aggregate_LeftAtHome_Selection--></T>
</U>
</L>
<L n="speed_affordance_tags">
<E>Interaction_Sleep</E>
<E>Interaction_Pets_SS3Allowed</E>
</L>
</U>
</U>
</V>
</L>
<V n="canonical_animation" t="enabled">
<U n="enabled">
<T n="factory">11280<!--Bed_Sleep_InteractionIdle_Idle--></T>
</U>
</V>
<V n="content_score" t="disabled" />
<T n="display_name">0x9B1F2FA2<!--Sleep Naked--></T>
<V n="display_name_overrides" t="testable">
<U n="testable">
<L n="overrides">
<U>
<V n="new_display_name" t="disabled" />
<V n="new_display_tooltip" t="enabled">
<T n="enabled">0xAFD56DCA<!--This is {2.SimName}'s bed!--></T>
</V>
<L n="test">
<L>
<V t="existence">
<U n="existence">
<E n="participant">StoredSim</E>
<T n="require_instantiatable">False</T>
<T n="require_instantiated">False</T>
</U>
</V>
<V t="identity">
<U n="identity">
<E n="subject_b">StoredSim</E>
<T n="subjects_match">False</T>
</U>
</V>
</L>
</L>
</U>
<U>
<V n="new_display_name" t="enabled">
<T n="enabled">0xE2466F7C<!--Vampiric Slumber--></T>
</V>
<L n="test">
<L>
<V t="bucks_perks_test">
<U n="bucks_perks_test">
<T n="bucks_perk">151134<!--vampirePerks_PersonaPowers_VampiricSlumber_Level1--></T>
</U>
</V>
</L>
</L>
</U>
<U>
<V n="new_display_name" t="enabled">
<T n="enabled">0xF844144A<!--Bunk Down--></T>
</V>
<V n="new_pie_menu_icon" t="enabled">
<V n="enabled" t="tradition" />
</V>
<L n="test">
<L>
<V t="buff">
<U n="buff">
<V n="whitelist" t="enabled">
<L n="enabled">
<T>182293<!--buff_SurpriseHoliday_PirateDay_Autonomy--></T>
</L>
</V>
</U>
</V>
</L>
</L>
</U>
<U>
<V n="new_display_name" t="enabled">
<T n="enabled">0x7FDB5061<!--Recharge--></T>
</V>
<L n="test">
<L>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>218444<!--trait_Humanoid_Robots_MainTrait--></T>
</L>
</U>
</V>
</L>
</L>
</U>
</L>
</U>
</V>
<U n="display_name_text_tokens">
<L n="tokens">
<V t="participant_type">
<U n="participant_type">
<V n="objects" t="from_participant">
<U n="from_participant">
<E n="participant">Actor</E>
</U>
</V>
</U>
</V>
<V t="participant_type">
<U n="participant_type">
<V n="objects" t="from_participant">
<U n="from_participant">
<E n="participant">Object</E>
</U>
</V>
</U>
</V>
<V t="participant_type">
<U n="participant_type">
<V n="objects" t="from_participant">
<U n="from_participant">
<E n="participant">StoredSim</E>
</U>
</V>
</U>
</V>
</L>
</U>
<T n="force_exit_on_inertia">False</T>
<L n="interaction_category_tags">
<E>Interaction_Sleep</E>
<E>Interaction_Super</E>
<E>Interaction_All</E>
<E>Interaction_TalkLikeAPirateDay</E>
</L>
<L n="object_reservation_tests">
<L>
<V t="test_set_reference">
<T n="test_set_reference">39304<!--testSet_ShareBed--></T>
</V>
</L>
</L>
<V n="outcome" t="single">
<U n="single">
<U n="actions">
<L n="continuation">
<U>
<T n="affordance">74261<!--reaction_LoudNoises--></T>
</U>
<U>
<T n="affordance">133677<!--reactions_Wokeup_Monster_Nightmare--></T>
</U>
<U>
<T n="affordance">165761<!--solo_ChildhoodPhase_Bear_ChangeIntoBear--></T>
<E n="target">Actor</E>
</U>
<U>
<T n="affordance">204006<!--aggregate_Bed_Sleep_WakeUp--></T>
</U>
</L>
<T n="force_outcome_on_exit">True</T>
<L n="loot_list">
<T>39546<!--Loot_Wakeup_RemoveWakeupBuffs--></T>
<T>23989<!--loot_Buff_Sore--></T>
<T>105741<!--loot_Buff_SicknessSystem_ContractIllness_Sleep_exit--></T>
<T>108601<!--loot_Career_Scientist_Breakthrough_Progress_High_Surprise--></T>
<T>165357<!--loot_Buff_WakeupNightlight--></T>
<T>230263<!--loot_UniversityEnrollment_EnrollmentInfo_Schedule_Y_WakeUp--></T>
<T>135950<!--loot_ObjectStateChange_Bed_Not_InUse_MonsterUnderStates--></T>
<T>230789<!--loot_Bed_PerfectFirmness--></T>
<T>234454</T>
</L>
</U>
</U>
</V>
<T n="pie_menu_priority">10</T>
<L n="pre_add_autonomy_commodities">
<U>
<T n="consider_same_target">False</T>
<L n="static_commodities">
<T>178689<!--StaticCommodity_Earbuds_TurnOff--></T>
</L>
<T n="test_connectivity_to_target">False</T>
</U>
</L>
<V n="privacy" t="enabled">
<U n="enabled">
<V n="privacy_snippet" t="reference">
<T n="reference">165896<!--privacy_SurfaceBedShoo--></T>
</V>
</U>
</V>
<V n="route_start_balloon" t="enabled">
<U n="enabled">
<T n="also_show_user_directed">True</T>
<U n="balloon">
<L n="balloon_choices">
<U>
<V n="item" t="balloon_icon">
<U n="balloon_icon">
<V n="icon" t="participant">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
</U>
</V>
</U>
</L>
<L n="balloon_target">
<E>Actor</E>
</L>
</U>
</U>
</V>
<E n="scoring_priority">VERY HIGH</E>
<V n="sim_affinity_posture_scoring_data" t="enabled">
<U n="enabled">
<L n="my_scoring">
<U>
<V n="affinity_strategy" t="relationship_based" />
<E n="running_interaction_tag">Sleeping</E>
</U>
<U>
<V n="affinity_strategy" t="avoid" />
<T n="negate_tag">True</T>
<E n="running_interaction_tag">Sleeping</E>
</U>
<U>
<V n="affinity_strategy" t="avoid" />
<E n="running_interaction_tag">Loud</E>
</U>
</L>
<L n="my_tags">
<E>Sleeping</E>
</L>
</U>
</V>
<T n="subaction_selection_weight">1</T>
<V n="super_affordance_compatibility" t="literal">
<U n="literal">
<V n="default_inclusion" t="exclude_all">
<U n="exclude_all">
<L n="include_affordances">
<T>229162<!--bed_Sleep_Swallow--></T>
<T>230271<!--si_Touching_MurphyBed_Sleep_Swallow_Two_Sims--></T>
</L>
<L n="include_lists">
<T>139888<!--affordanceList_Restaurants_WaitInteractions--></T>
</L>
</U>
</V>
</U>
</V>
<E n="target_type">OBJECT</E>
<L n="test_autonomous">
<L>
<V t="appropriateness" />
<V t="buff">
<U n="buff">
<V n="whitelist" t="enabled">
<L n="enabled">
<T>8847<!--buff_SmallSleepDesire--></T>
<T>8904<!--buff_LargeSleepDesire--></T>
<T>36123<!--buff_AllowSleepDesire--></T>
<T>101209<!--Buff_AskedToStayNight_Invisible--></T>
</L>
</V>
</U>
</V>
<V t="trait">
<U n="trait">
<L n="blacklist_traits">
<T>153867<!--trait_OccultVampire_Manifested--></T>
</L>
</U>
</V>
</L>
<L>
<V t="appropriateness" />
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>153867<!--trait_OccultVampire_Manifested--></T>
</L>
</U>
</V>
<V t="buff">
<U n="buff">
<V n="whitelist" t="enabled">
<L n="enabled">
<T>151171<!--buff_Vampire_DayTime--></T>
</L>
</V>
</U>
</V>
</L>
<L>
<V t="appropriateness" />
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>153867<!--trait_OccultVampire_Manifested--></T>
</L>
</U>
</V>
<V t="statistic">
<U n="statistic">
<T n="stat">150238<!--commodity_Motive_Visible_Vampire_Power--></T>
<V n="threshold" t="value_threshold">
<U n="value_threshold">
<E n="comparison">LESS_OR_EQUAL</E>
<T n="value">-90</T>
</U>
</V>
</U>
</V>
</L>
<L>
<V t="trait">
<U n="trait">
<L n="blacklist_traits">
<T>147121<!--trait_isButler--></T>
</L>
</U>
</V>
</L>
<L>
<V t="buff">
<U n="buff">
<V n="whitelist" t="enabled">
<L n="enabled">
<T>205925<!--buff_KavaBowl_DrinkBuffs_Level3--></T>
</L>
</V>
</U>
</V>
</L>
</L>
<L n="test_globals">
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="unspecified" />
<V n="species" t="specified">
<U n="specified">
<L n="species">
<E />
</L>
</U>
</V>
<E n="who">Actor</E>
</U>
</V>
<V t="test_set_reference">
<T n="test_set_reference">156276<!--testSet_SleepOfTheUndead--></T>
</V>
<V t="test_set_reference">
<T n="test_set_reference">223260<!--testSet_Bed_Sleep_NightStalker--></T>
</V>
<V t="trait">
<U n="trait">
<L n="blacklist_traits">
<T>228335<!--trait_Ghost_MurphyBed--></T>
</L>
<V n="tooltip" t="enabled">
<T n="enabled">0xAE6EC606<!--{0.SimName} is too afraid of beds to sleep in one!--></T>
</V>
</U>
</V>
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>174449<!--buff_Temple_Trap_Punishment_RestlessHorror--></T>
</L>
<V n="tooltip" t="enabled">
<T n="enabled">0x536B2339<!--{0.SimName} is too scared to sleep!--></T>
</V>
</U>
</V>
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>133589<!--buff_Object_Bed_Scared--></T>
</L>
<V n="tooltip" t="enabled">
<T n="enabled">0x3973BABC<!--{0.SimFirstName} is too scared to sleep in a bed right now.--></T>
</V>
</U>
</V>
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>136465<!--buff_Object_bed_MonsterUnder_Energized_MonsterFriend--></T>
</L>
<V n="tooltip" t="enabled">
<T n="enabled">0xF7B43B00<!--{0.SimFirstName} is too excited to sleep right now.--></T>
</V>
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
<E>CHILD</E>
</L>
</V>
<V n="tooltip" t="enabled">
<T n="enabled">0xEC20801E<!--Toddlers can only Sleep in Toddler Beds.--></T>
</V>
</U>
</V>
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>230318<!--buff_Object_MurphyBed_Swallowed_By_Bed--></T>
</L>
<V n="tooltip" t="enabled">
<T n="enabled">0xFEB98B5E<!--{0.SimFirstName} is having a tough time trusting beds right now, {M0.he}{F0.she} needs time to reflect and heal. --></T>
</V>
</U>
</V>
</L>
<L n="tests">
<L>
<V t="test_set_reference">
<T n="test_set_reference">156200<!--testSet_Bed_Sleep_LoudNeighborSituations_Ep03--></T>
</V>
</L>
</L>
<T n="time_overhead">360</T>
<E n="visual_type_override">SIMPLE</E>
</I>
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Post by MizoreYukii on Jun 15, 2020 11:35:48 GMT -5
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