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Post by sixpence668 on Jun 14, 2020 11:47:33 GMT -5
I recently switched from playing on my laptop to a far more powerful desktop, and the upgrade in quality revealed some issues with some clothes that I made. Specifically, I frankenmeshed the scrub top with a long sleeve knit. It looks good in blender, and looked just fine on my laptop. Now it looks like this: I assume the shine on the sleeves is coming from some issue with the specular, but I didn't see any issues with it. And I have no idea where all the weird jagged shadows are coming from. I'm still pretty new to making content, so I'm assuming it's something simple that I missed. Any suggestions would be greatly appreciated! Package
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Post by mauvemorn on Jun 14, 2020 12:40:27 GMT -5
Hi. Normal and specular maps are not displayed on the lower graphic settings at all.
If you were to export the shadow map as dds, you'd see that during conversion from png to dds a black border was added. This is why you should always make shadow maps in dds. If you were to export the specular map, you'd see that the sleeve area is grey. This is too bright. Paint it with black if you do not want specular at all
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Post by sixpence668 on Jun 17, 2020 18:56:54 GMT -5
That fixed it perfectly. Thank you!
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