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Post by kesslerboy1981 on Jun 15, 2020 8:24:58 GMT -5
Hey there I'm trying to do something really simple but it just doesn't seem to be working when I edit the mesh in blend. In my household I have tons of movie memorabilia including 8x10 photos both landscape and portrait. The 'My First Simoleon' object in 'Go to Work' is perfect for this, but is only in landscape and their are no portrait equivalents in the game that are the same size. In Blend I'm simply rotating both the object and shadow -90 degrees, which works fine, but whenever I have placed it on a wall in the game, it only works in portrait if the camera is zoomed in. If I zoom out it flips back to landscape. When I zoom in I can see that there's still a shadow outline attached to it in Landscape. Is this is something I need to delete? I have attached links to photos for reference below.
Any help with this would be amazing as I'm completely at a loss.
Thank you.
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Post by Syboulette on Jun 15, 2020 8:44:03 GMT -5
Hi It's very simple: it's because you have to replace each LOD of the object. The game has different quality meshes depending on how much you zoom in or out to make the game lighter when there is more objects on screen. Go the the mesh tab, and click on the crolling menu Lod 0 (high): you'll have a medium lod, and sometimes a low lod, and then 3 more shadows lod. As for the "shadow lods", they're are the reason of your weird shadow. Careful though, the shadows lod are not the same than your normal mesh (the cuts are attributed differently). So you'll have to either export the original shadow lod and rotate it, or reattribute correctly the cut on your original mesh.
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Post by kesslerboy1981 on Jun 15, 2020 8:57:17 GMT -5
Solved!!!!!!
Thank you so much. I feel stupid for how simple that was.
The house build continues!
Keep up the great work, folks!
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