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Post by DokiDokiJuice on Jun 15, 2020 11:41:43 GMT -5
Hi! I've got an issue where different parts of the hair mesh stretches and pulls when I change the size of the neck. The thing is, everything is weight painted correctly, I've doubled checked so does anyone have an idea what I could have missed? I wouldn't mind sending over the .blend file or package file if anyone would be willing to have a look!
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Post by mauvemorn on Jun 15, 2020 13:09:31 GMT -5
Hi. Re-transfer a uv_1 map. - Under rig check which part (head or head_2) is actually the head. Make it visible and selectable; - Select it, in 3d view press Shift D, then Esc. Do the same for the top; - Join top.001 and head.001/head_2.001 together with Ctrl J; - Switch to Edit mode, disable Limit selection to visible. Press B and select vertices in the place where the head and the body are split; - Remove doubles with Merge distance set to 0,00001; - select your hair, add Data transfer modifier, choose that joined mesh as Source object, set the rest like this, apply; - delete the joined mesh.
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Post by DokiDokiJuice on Jun 19, 2020 16:04:40 GMT -5
Hi. Re-transfer a uv_1 map. - Under rig check which part (head or head_2) is actually the head. Make it visible and selectable; - Select it, in 3d view press Shift D, then Esc. Do the same for the top; - Join top.001 and head.001/head_2.001 together with Ctrl J; - Switch to Edit mode, disable Limit selection to visible. Press B and select vertices in the place where the head and the body are split; - Remove doubles with Merge distance set to 0,00001; - select your hair, add Data transfer modifier, choose that joined mesh as Source object, set the rest like this, apply; - delete the joined mesh. Thank you so much!
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