Post by interactiveperson on Jun 16, 2020 10:34:29 GMT -5
I was trying out the furry mod add on by SoraFoxyTeils and noticed that when I was a little ways away from my sim the ears disappeared. I oppened one of the ears in S4S and saw that there was only a mesh for the ears on LOD0. I wanted to export it to place it on LOD1-LOD3 so the ears always show. The problem is that I can not export the mesh without getting an error. To be clear, I can export and import meshes from other cc items with no problem. There are 7 ears in this mod pack and none of them will export.
The Sims 4 Studio - Version 3.1.3.0
System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 49, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 44, in load_material
img.save_render(map_resource)
RuntimeError: Error: Could not acquire buffer from image
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\17ac6c09-15bb-4fcf-81d5-856e56e54dbb\3453CF95-00000000-0000000000000000.dds
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\17ac6c09-15bb-4fcf-81d5-856e56e54dbb\3453CF95-00000000-0000000000000000.dds
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 49, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 44, in load_material
img.save_render(map_resource)
RuntimeError: Error: Could not acquire buffer from image
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\17ac6c09-15bb-4fcf-81d5-856e56e54dbb\3453CF95-00000000-0000000000000000.dds
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\17ac6c09-15bb-4fcf-81d5-856e56e54dbb\3453CF95-00000000-0000000000000000.dds
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
The Sims 4 Studio - Version 3.1.3.0
System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 49, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 44, in load_material
img.save_render(map_resource)
RuntimeError: Error: Could not acquire buffer from image
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\17ac6c09-15bb-4fcf-81d5-856e56e54dbb\3453CF95-00000000-0000000000000000.dds
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\17ac6c09-15bb-4fcf-81d5-856e56e54dbb\3453CF95-00000000-0000000000000000.dds
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 49, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 44, in load_material
img.save_render(map_resource)
RuntimeError: Error: Could not acquire buffer from image
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\17ac6c09-15bb-4fcf-81d5-856e56e54dbb\3453CF95-00000000-0000000000000000.dds
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\17ac6c09-15bb-4fcf-81d5-856e56e54dbb\3453CF95-00000000-0000000000000000.dds
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---