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Post by mysteriousoo on Jun 16, 2020 12:34:50 GMT -5
Holes in the sleeves appear when I change the thickness of the arms of the sim. In other places, everything is fine. This is how it looks on a standard body link, and here is a body with thick arms link. I tried to use different example meshes for weight transfer, edit the mesh of my hoodie to make the sleeves wider in the place where the holes appear, but nothing changes. What am I doing wrong? To avoid these problems in the future. My blend file. My package file.
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Post by sonyasimscc on Jun 16, 2020 14:53:09 GMT -5
This is related to the UV1. try another UV1 transfer methods, like interpolated. Also, it seems you could remove a larger part of the wrists (the skin, not the cloth) that is unseen by the player.
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Post by mysteriousoo on Jun 16, 2020 23:58:35 GMT -5
For uv_1 I used nearest face interpolated. You were right, the problem was in unseen parts of a body. I edited the mesh on the sleeves a bit so that it covers a little more of the body on the wrists so that I can remove the unseen parts. Thanks for the help!
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