Post by ingeli on Jun 17, 2020 4:19:53 GMT -5
So, I am converting TSM objects, and trying to make override for the base game bassinet. Worked ok, until yesterday I suddenly started to get this message when importing the mesh (also today when I tried again with new version):
The Sims 4 Studio - Version 3.1.3.4
System.AggregateException: Ett eller flera fel har uppstått. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\objectexporter.py", line 14, in <module>
save_lod(mlod,geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\blender.py", line 332, in save_mesh
triangles = s4mesh_orig.get_triangles(old_state.state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\geometry.py", line 317, in get_triangles
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\geometry.py", line 317, in <listcomp>
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\geometry.py", line 316, in <listcomp>
return [[self.index_buffer.buffer[start_index + (primitive_index * primitive_size) + i]-min_vertex for i in
IndexError: list index out of range
vid S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
vid S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
vid S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
vid S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
vid System.Threading.Tasks.Task.InnerInvoke()
vid System.Threading.Tasks.Task.Execute()
--- fluff på stackspårning för interna undantag ---
---> (Internt undantag #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\objectexporter.py", line 14, in <module>
save_lod(mlod,geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\blender.py", line 332, in save_mesh
triangles = s4mesh_orig.get_triangles(old_state.state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\geometry.py", line 317, in get_triangles
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\geometry.py", line 317, in <listcomp>
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\geometry.py", line 316, in <listcomp>
return [[self.index_buffer.buffer[start_index + (primitive_index * primitive_size) + i]-min_vertex for i in
IndexError: list index out of range
vid S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
vid S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
vid S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
vid S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
vid System.Threading.Tasks.Task.InnerInvoke()
vid System.Threading.Tasks.Task.Execute()<---
Any advise?
The Sims 4 Studio - Version 3.1.3.4
System.AggregateException: Ett eller flera fel har uppstått. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\objectexporter.py", line 14, in <module>
save_lod(mlod,geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\blender.py", line 332, in save_mesh
triangles = s4mesh_orig.get_triangles(old_state.state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\geometry.py", line 317, in get_triangles
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\geometry.py", line 317, in <listcomp>
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\geometry.py", line 316, in <listcomp>
return [[self.index_buffer.buffer[start_index + (primitive_index * primitive_size) + i]-min_vertex for i in
IndexError: list index out of range
vid S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
vid S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
vid S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
vid S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
vid System.Threading.Tasks.Task.InnerInvoke()
vid System.Threading.Tasks.Task.Execute()
--- fluff på stackspårning för interna undantag ---
---> (Internt undantag #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\objectexporter.py", line 14, in <module>
save_lod(mlod,geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\blender.py", line 332, in save_mesh
triangles = s4mesh_orig.get_triangles(old_state.state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\geometry.py", line 317, in get_triangles
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\geometry.py", line 317, in <listcomp>
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\s4studio\buybuild\geometry.py", line 316, in <listcomp>
return [[self.index_buffer.buffer[start_index + (primitive_index * primitive_size) + i]-min_vertex for i in
IndexError: list index out of range
vid S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
vid S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
vid S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
vid S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
vid System.Threading.Tasks.Task.InnerInvoke()
vid System.Threading.Tasks.Task.Execute()<---
Any advise?