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Post by almasy87 on Jun 19, 2020 10:38:40 GMT -5
Hello! I've tried (poorly) to join 2 different parts of hair cc to create a new one. It's not super pretty but whatever. :P The problem is.. I don't know if I've gone completely dumb or what but I can't make it work anymore when substituting it with an existing one. It's been more than a year since I last did this but I don't think the process has changed? You import the 3 new meshes into the old one, transfer weights and check that geometry cuts are the same? Right? But I don't think the weights are even transfering cause all the meshes remain blue? As far as I recall at least one should have some red..? When I open the file in studio it shows both the old and the new mesh overlapped @_@ even if I have clearly deleted the old ones inside the blend...? I thought it was a faulty package but it does this with all of them :/ Not sure what I'm doing wrong. I need to fix the texture but I can't do that before seeing if at least the mesh looks okayish in game. I've put both the blend and the package it's supposed to substitute in a rar here, if anyone could have a look I would be grateful <3
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Post by mauvemorn on Jun 19, 2020 13:23:54 GMT -5
Hi. In Weight paint mode the mesh will be blue everywhere where the selected vertex group has no influence. If you want to check whether they transferred, choose a vertex group that is meant to have a lot of influence ( like head ). The mesh has no uv_1 map and is not vertex painted. It will not morph. As you were duplicating meshgroups, one changed the placement, be careful or just press Esc. new blend and package files
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Post by almasy87 on Jun 19, 2020 14:37:57 GMT -5
Thank you so much for your help dear! It looks like I had made a big mess without realizing there >___<
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