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Post by annewellen on Jul 18, 2020 15:48:17 GMT -5
Hii guys, I'm working on a shirt and it looks perfect on sims 4 studio, just like this: (ignore the texture, I haven't work on it yet) But in CAS, it's showing like this, seems to be a problem in her shoulders, I tried to fix it but I failed: Please, help me! Here is a blender file: www.mediafire.com/file/jcvzi68vluitd9j/tudo_junto.blend/file I wonder if this problem is happening because I have only one mesh? Thank you!
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Post by mauvemorn on Jul 18, 2020 16:21:02 GMT -5
Hi. Meshgroups have nothing to do with it. When you make any part of the mesh longer or shorter, you need to edit its uv_1 and weights. If you were to switch to Weight paint mode and select b__CAS_R_Breast__, b__L_ShoulderTwist__, or any other vertex group in this area, you'll see that the collar is either not affected by the bone at all or in a different way than the torso. You should separate the collar ( both the long thing and the short ) and transfer weights to it from the torso. Same applies to a uv_1 map, if you were to select a vertex on the collar and a nearby vertex on the torso in UV editor, you'd see that they are at the very different places on the body, basically the breasts under the collar will clip into it
Also, you have uvs in the place meant for accessories in uv_0
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Post by annewellen on Jul 23, 2020 14:58:46 GMT -5
Hii thanks for answering me! I spend these days trying to fix the problem in the shoulders and I did it! But now I have this problem in the image and I'm trying to fix it but I can't. This part is moving with her back in a weird way :/ I'm very confused about the vertex groups, I don't know what to put. I transfered weights to it but it didnt't fix the problem, I'm doing something wrong for sure, what should I do? Thank you!! Blender file: www.mediafire.com/file/6nf5w8lmpsdgtab/colar.blend/fileIn cas when I move her back: In sims 4 studio:
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Post by guatla on Jul 23, 2020 16:31:13 GMT -5
Hii thanks for answering me! I spend these days trying to fix the problem in the shoulders and I did it! But now I have this problem in the image and I'm trying to fix it but I can't. This part is moving with her back in a weird way :/ I'm very confused about the vertex groups, I don't know what to put. I transfered weights to it but it didnt't fix the problem, I'm doing something wrong for sure, what should I do? Thank you!! Blender file: www.mediafire.com/file/6nf5w8lmpsdgtab/colar.blend/fileIn cas when I move her back: In sims 4 studio: I change your uv_1. It says how the mesh will be transformed, your uv_1 is very sharp, now it is softer. Test: drive.google.com/file/d/1d3LrZAUix5PpI5ZAN7NNEl35suqGbrld/view?usp=sharing*sorry my english
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Post by annewellen on Jul 26, 2020 13:29:32 GMT -5
Hii, thanks for helping me but it didn't work :( That part is still moving with her back in a weird way
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Post by mauvemorn on Jul 26, 2020 14:42:05 GMT -5
The weights did not transfer, the whole thing is affected by a spine bone - unfold rig, make top visible and selectable ( eye and cursor buttons ); - select top, Shift-select the separated garment, switch to Weight paint, choose Transfer weights and set it like in the pic, then Clean and Limit total.
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Post by guatla on Jul 26, 2020 14:46:35 GMT -5
Then re-transfer all weight and patience. b__CAS_L_Breast__, b__CAS_R_Breast__, b__L_ShoulderTwist__, b__R_ShoulderTwist__, b__L_UpperArm__ and b__R_UpperArm__ verex group will probably be the most difficult to work with.
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Post by annewellen on Jul 26, 2020 18:20:12 GMT -5
The weights did not transfer, the whole thing is affected by a spine bone - unfold rig, make top visible and selectable ( eye and cursor buttons ); - select top, Shift-select the separated garment, switch to Weight paint, choose Transfer weights and set it like in the pic, then Clean and Limit total. Thanks for responding! I changed the version of my blender to 2.77 to make these steps and now the whole thing is affected by others bones, but unfortunately the problem is still happening :( I wonder if it's because I removed this part from a dress of a kid? Maybe this problem can't be fixed? :( Or something else is happening? I don't know :( If you have others suggestions I'd love to read! And thanks again for your help! I really appreciate it This is the new blender file after the weight transfer: www.mediafire.com/file/hqzmve7jbv37500/teste_3.blend/file
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Post by mauvemorn on Jul 27, 2020 5:23:10 GMT -5
It does not matter where the mesh comes from. The weights still did not transfer right. Delete them first. Make sure both the reference and your garment are visible and selectable, select the reference, Shift-select the garment, do everything like in the pic
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