utako
New Member
Posts: 4
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Post by utako on Jul 23, 2020 9:27:49 GMT -5
Since English is not my first language so I hope I am making it clear to ask for your generous help>"<
I created a wings cc for small dog. It works well on the left side but as soon as I turn the vision to the right side the left wing will cover the right one.
I followed one of the tutorial here and changed Geometry shader from simskin into simglass in s4s. Before this change the wings are surrounded by black background which is the plane in blender. How can I fix this?
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Post by Feyona on Jul 23, 2020 10:03:46 GMT -5
This is how simglass shader works. It was never coded to be used for the hairs and other CAS items with transparency, only when combined with simskin shader. The game doesn’t know which plane to render first so you get transparency issues. You can see it in light swatches of many custom hairs. It all had to be coded in the game by the developers, but they never did.
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utako
New Member
Posts: 4
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Post by utako on Jul 24, 2020 4:12:48 GMT -5
This is how simglass shader works. It was never coded to be used for the hairs and other CAS items with transparency, only when combined with simskin shader. The game doesn’t know which plane to render first so you get transparency issues. You can see it in light swatches of many custom hairs. It all had to be coded in the game by the developers, but they never did. Thank you soooo much for replying me!! So does that mean it can't be fix anymore?
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Post by Feyona on Jul 24, 2020 4:38:25 GMT -5
Yes, it is not fixable, unfortunately. This is how it is coded for the game purposes and this shader was never meant to be used like this. We just learned about how to trick it a little bit. In your case, I would just cut the mesh out of the planes and used it with simskin shader. It will have significantly more polys than the one that you have now, but you can make this item in a different way.
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