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Post by foreverballoon on Jul 30, 2020 16:31:41 GMT -5
I'm making a morph outfit that changes the body shape. It works in game, but the skin is dark, like it's missing additional shadows/normals/etc
When I set them in s4s to just blank white, the object comes out dark and odd looking
When I took the normal map from the base game skintone and added that, it made it turn super glossy and greenish
What normals/shadows/etc am I supposed to be using so that it matches EA's base game skin?
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Post by mauvemorn on Jul 30, 2020 16:52:58 GMT -5
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Post by foreverballoon on Aug 3, 2020 23:47:48 GMT -5
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