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Post by simularityd9s on Jul 30, 2020 20:00:46 GMT -5
Hi, I'm a digital artist by trade and one of the ways I make a living is creating high-res textures for high-end 3D models in the hobby market. I'd like to take what I know and "scale it down" for the Sims. I've made some progress and created some custom content for the game but I have a question about one of the tools I use for my usual work. I have a program that I use to paint directly onto 3D models but I need the model to be in the .obj format so that I can import it into the program. What would be the best way, if possible, to convert a Sim mesh to the obj format so I can use my program to paint on it? I mean an actual Sim model (the human figure) so I can finally create some decent makeup addons and such. Thank you.
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Post by sigma1202 on Jul 30, 2020 20:17:21 GMT -5
Just exporting from blender in the .obj format should work
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Post by Feyona on Jul 30, 2020 20:35:24 GMT -5
I am afraid that after painting for hours you'll be disappointed to see that your make up doesn't look even close to what you see in the program. Lipstick area is 90x42 pixels, and when you save it in .dds it will lose even more quality. There is no workaround. That's why you don't see high-quality lipsticks in the game, because you can't make one in 90x42 px area.
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Post by simularityd9s on Jul 30, 2020 20:56:48 GMT -5
I am afraid that after painting for hours you'll be disappointed to see that your make up doesn't look even close to what you see in the program. Lipstick area is 90x42 pixels, and when you save it in .dds it will lose even more quality. There is no workaround. That's why you don't see high-quality lipsticks in the game, because you can't make one in 90x42 px area. Oh I know. I'm mainly wanting to do this for more precise placement of things rather than painting details and the like. (Trying to guess where everything goes on the UV and diffuse maps is giving me headaches!) Luckily, I started in the 90s making pixel art so I just have to go old school for a few things here and there.
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Post by Feyona on Jul 30, 2020 22:38:24 GMT -5
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Post by simmerish20 on Jul 31, 2020 13:59:36 GMT -5
You can easily extract a mesh as an OBJ in Blender. Click "export as" and choose "OBJ" I use these settings (other settings could cause weird things to happen, these are the ones I've had the most success with) i.postimg.cc/d0bRhWRH/Screenshot-New-159a.jpgBlender has an inbuilt texturing/mesh painting section, so you could do it directly on the mesh and export a texture. Not sure how well that works for you, though.
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