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Post by gwennylou on Aug 1, 2020 8:36:39 GMT -5
I have a few questions considering creating buffs
1.) Can I create new standalone buffs for items that are already in the game? For instance, I'd like to add additional moodlets/buffs for when Sims watch certain kids of television, while also leaving the buffs that are already there alone. 2.) Can I create a buff that requires two things to activate it? For instance, I'd like only single sims with the romantic or family oriented trait to get a sad moodlet after watching a lot of romantic tv or a romance movie. Is this possible? (Similar to how sims can get a playful moodlet after watching comedy).
I've read most of the tutorials about creating buffs, but I've yet to see one that shows how to do what I'm looking for.
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Post by MizoreYukii on Aug 1, 2020 10:18:03 GMT -5
1. Yes, you have 3 options: override the interaction to add yours next to those buffs (probably as loots referencing buffs though), use Mod Constructor to inject your loot that references your buff into another loot, or make your own script that does the same thing as MC. And you don't have to rely on MC either, you can make a base loot (give it a name and nothing else), then export and it will have a script and package for you to edit by hand. 2. Yes, those are called tests. You setup a test that includes romantic and family oriented traits and only those sims will get the sad moodlet.
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Post by scipiogarling on Feb 22, 2022 16:36:09 GMT -5
"You setup a test" How?
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Post by MizoreYukii on Feb 24, 2022 20:52:22 GMT -5
Either by scratch, or copying EA's tests. The TDESC Browser allows you to make tuning without having to leave the browser now, I recommend doing that instead.
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Post by scipiogarling on Feb 27, 2022 4:44:17 GMT -5
A very interesting tool, indeed! It raises a questions for me. So, this almost looks to me as if I could:
- change the name of one of the genres of the books;.
- add a genre of book;
- make a genre of books filterable in the bookcase purchase picker
Yes? Can you help me figure out how to do that without breaking the game to pieces? i'd be very interested in learning to do that if you can!!
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Post by raybun on May 25, 2024 9:54:34 GMT -5
I have a few questions considering creating buffs 1.) Can I create new standalone buffs for items that are already in the game? For instance, I'd like to add additional moodlets/buffs for when Sims watch certain kids of television, while also leaving the buffs that are already there alone. 2.) Can I create a buff that requires two things to activate it? For instance, I'd like only single sims with the romantic or family oriented trait to get a sad moodlet after watching a lot of romantic tv or a romance movie. Is this possible? (Similar to how sims can get a playful moodlet after watching comedy). I've read most of the tutorials about creating buffs, but I've yet to see one that shows how to do what I'm looking for. I want to create a very similar mod. Did you ever find out how to do it? The buffs and its conditions that I have created in mod constructor dont show up in game.
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