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Post by shinichi on Aug 3, 2020 10:36:51 GMT -5
Download: www.simfileshare.net/download/1967412/After having converted this rococo frock coat for children(I had the permission to convert), I begin to realize that the sleeve cuff didn't become transparent as I didn't add glass shader to it. Furthermore, it was combined as one mesh. So I split the cuff and coat into two mesh group. I did testing on the blender file, the rig everything seems to work smoothly as it always does. Everything went well, till suddenly, it got stuck with a T-pose when I open it in sims 4: The cuffings were transparent, but for some reason, the sims children just have their hands dangling like a scarecrow. So I did the fix slot rays option (CAS arm position), but for some unknown reason it became like this: I aint sure which part did I do wrong, but I hope someone to guide me to fixing the solution. In the earlier files, I even tried doing base on this, but the problem presist.
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Post by mauvemorn on Aug 3, 2020 17:57:38 GMT -5
Hi. - when mirroring a part of the mesh, you must edit not only the weights but a uv_1 map; - the body parts are vertex painted by the wrong color, everything should be 00ff00; - never use Make blank button. It removes the maps from the file thus disrupting it; - outfits are split into meshgroups to interact with shoes and accessories. When cloning an outfit that is already split into meshgroups, the ones that will replace them should be affcted by the same bones. You should also edit region map. Do the following: - edit everything i mentioned before, do not add swatches yet; - clone cfBody_TowelPlush AGAIN, do not touch the old packages; - Tools - Modding - Embed all externally referenced resources; - in the Warehouse tab select the first Geometry entry, press Duplicate, change 80A193F5 to 80A193F1. Select the second Geometry, duplicate, change 80A193F4 to 80A193F2; - Region map - Entries - Edit. Copy Base, change Layer to 1; - Models - Edit, copy the first two entries. Select the first COPIED entry and change 80A193F5 to 80A193F1. Then select the second and change 80A193F4 to 80A193F2; - select CAS Part, type lods in the search bar, choose to edit them. Level 0 - Lodmodels - Edit; copy the entry, change 80A193F5 to 80A193F1. Do the same for Level 1 but with 80A193F4 to 80A193F2; - change shader to simglass for the newly added meshgroups; - now you can import blends, change maps, add swatches new blend and package
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