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Post by sirthopas on Aug 18, 2020 17:21:10 GMT -5
I'm trying to redo an old conversion, but instead of having 1 cut I need 3 to make the fur bits alpha. Most of it looks pretty good so far (except for odds and ends that need to be cleaned up), but there are a few odd vertices in the hands that are doing that pokey thing like when there's a weight issue. I've checked the weights and cleaned them, but nothing seems to be working.
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Post by mauvemorn on Aug 18, 2020 18:52:40 GMT -5
Hi. You should never transfer weights to hands or to the body in general. They already come perfectly rigged and never transfer the same way. To fix it just delete hands and add them from a different item
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Post by simguy80 on Aug 18, 2020 19:53:12 GMT -5
There's a perfectly rigged mesh already in your .blend file under the rig. Delete the arms from s4studio_mesh_2. Make a duplicate of top. Edit the duplicate of top so it's just the arms. Join the duplicated top to s4studio_mesh_2. Edit as desired.
Even after editing I'm still seeing a rogue vertice on the right arm or shackle. I'll let you figure that out.
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Post by sirthopas on Aug 22, 2020 17:31:34 GMT -5
Thank you so much! It fixed the arms and the armguards... now it's the pauldrons that are messing up lol.
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