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Post by evekotako on Aug 24, 2020 16:56:41 GMT -5
I made some floor tiles, but when I place them down, they only show 1/4 of the texture. It only show the whole texture if I put four tiles down in a square, as if the texture is much bigger. I quadruple checked to make sure all images (diffuse, specular, and normals) were the same size as the floor I cloned, which was "Great Gravel," but it makes no difference. This poses a problem because I have the swatches set up to build a path with borders. The picture here shows the thumbnail verses the tile. The tile is supposed to look like the thumbnail. (The tile is upside down only because of the direction I'm facing.)
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Post by lavsm on Aug 25, 2020 3:33:19 GMT -5
Hi, in the Warehouse click on Material Definition, then on the right click "Edit Items" under Material and change DiffuseUVScale from 0.5 (which spreads the texture over 2x2 tiles) to 1. This will have to be done for each MATD in the package.
This is a good method to use if you want to change the size of a floor without having to edit the textures.
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Post by evekotako on Aug 25, 2020 16:29:01 GMT -5
Hi, in the Warehouse click on Material Definition, then on the right click "Edit Items" under Material and change DiffuseUVScale from 0.5 (which spreads the texture over 2x2 tiles) to 1. This will have to be done for each MATD in the package. This is a good method to use if you want to change the size of a floor without having to edit the textures. Oh, you are a life saver!! Thank you so much!
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Post by derek3 on Aug 25, 2020 18:01:10 GMT -5
Can someone help me with something, I need that someone helps me with moving the mesh in the UV map in blender to a certain position so that the texture in the cc shows correctly, I would highly appreciate that someone helps me with this. file, in here you can find the package file, open it in s4s, export the mesh and go to blender Im in blender 2.7
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Post by evekotako on Sept 4, 2020 17:26:23 GMT -5
Can someone help me with something, I need that someone helps me with moving the mesh in the UV map in blender to a certain position so that the texture in the cc shows correctly, I would highly appreciate that someone helps me with this. file, in here you can find the package file, open it in s4s, export the mesh and go to blender Im in blender 2.7 This post was about floor tiles. I'm sorry, but you can't just ask for help on something not related on someone's post, you need to make your own or find one that pertains to your inquiry.
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