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Post by ancasims on Sept 1, 2020 20:59:45 GMT -5
Hi - me again with a new dress. I'll start by saying I'm working on a Macbook Pro so my graphics settings are usually in low-medium range and the dress looks fine at that setting. However, I bumped the graphics up to High to see how the dress would look for people with higher settings and the specular (I think) is completely out of whack. I've read around 4 different guides regarding specular maps and followed different methods with varying degrees of shininess so I'm not sure where I am going wrong. I tried DDS files and the dress looked glassy so I switched back to PNG, which is pictured below. Other people's CC in my game looks fine on High settings, so I don't think it's my graphics card. Any suggestions are welcome! dress on low-medium settingsdress on high settingspackage
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Post by Feyona on Sept 2, 2020 4:28:39 GMT -5
This is the issue with normal map, not with specular. Read my reply here.
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Post by ancasims on Sept 2, 2020 8:10:59 GMT -5
I never would have figured that out on my own. Thank you so much! I tried what you said and it looks much better but still not right, so I'm missing something. If you, or anyone else, is open to providing a bit more instruction I'd greatly appreciate it! For context, because I'm on a Mac, I can't use nJob, so I am making the normal entirely in Photoshop. I take the diffuse, resize it, generate a height map, then generate a normal map, add an Alpha channel, copy the R channel into the Alpha channel, copy the Green channel into the R channel and the B channel. It was still too dark, so I lightened the layer. Updated photos 1 & 2DDS filePackage file
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Post by Feyona on Sept 2, 2020 8:18:10 GMT -5
It is difficult to figure out from your file. I think you need to redo it and pay attention to what channel you paste in another channel. Remake it again and also save the file in .psd along with .dds. If the new map doesn't work then share .psd file and a purple one too so I could check what your channels look like.
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Post by mauvemorn on Sept 2, 2020 8:31:26 GMT -5
Hi. I think the problem is in how light your rgb channel is. If you sample the background colors on maxis items, you'd see that the rgb is 848484 and alpha is 858585. Yours are different. You should remake it and not blur it so much, it kind of goes against the point of making a normal map. You can just reduce the noise.
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Post by ancasims on Sept 2, 2020 11:45:24 GMT -5
Thank you both so much!! The problem is resolved and now I know to watch the blur and make sure to check the background numbers. I had a white background on the diffuse originally. This time, I made the background 848484 before generating the normal map (I decreased the blur) & the RGB came out properly.
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