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Post by evekotako on Sept 2, 2020 19:31:49 GMT -5
Is it possible to figure out what world certain debug landmarks are located? Like, let's pretend I want to recolor a debug house, and override it with the original that's in game? I know you can recolor vehicles and override them, but I'm thinking of static landmarks like houses, billboards, gas stations; the stuff you can see in the background but aren't lots. If I recolor and override a house, is it possible to find out what world it's located in? I hope I described my question clearly. :/
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Post by MizoreYukii on Sept 2, 2020 20:37:57 GMT -5
Yes and no. If you copy the object definition instance when you make an override package, then go to Tools > Game File Cruiser and paste the instance in the instance box on the right, then filter by All, you'll see which pack it's from on the right in the blank column (like Data\EP01 or something). Some items share meshes and textures across packs/worlds though, like the casino in Oasis Springs is connected to a different building in another world. But this should at least help you narrow down the majority.
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