Post by 1444sims on Sept 7, 2020 16:45:37 GMT -5
Hey,
I would really appreciate if I could have some help with understanding where I am going wrong with this mesh.
I have followed all the steps, I have looked at and gone through many different tutorials and advice threads on S4S.
Every time I try to import this mesh into S4S (apple blossom) it gives me this error message:
Sims 4 Studio 1.3.1.5 (Apple Blossom)
S4Studio.Blender.Sims4StudioBlenderException: Exception of type 'S4Studio.Blender.Sims4StudioBlenderException' was thrown.
at S4Studio.Blender.BlenderUtilities.RunBlender (System.String script, System.String blend, System.Boolean background, System.Boolean check_version) [0x002c3] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/BlenderUtilities.cs:232
at S4Studio.Blender.BlenderUtilities.ImportMlod (System.String fileName, System.String mlod, System.String rig, System.String state) [0x000a4] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/BlenderUtilities.cs:483
at S4Studio.ViewModels.ObjectLodItem.ImportMesh (S4Studio.Blender.BlenderUtilities blender_util, System.String blender_path) [0x000e5] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/ViewModels/BuildBuy/Objects/ObjectLodItem.cs:641
at S4Studio.ViewModels.ObjectLodItem+<>c__DisplayClass49_0.<ImportMesh>b__0 () [0x0000d] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/ViewModels/BuildBuy/Objects/ObjectLodItem.cs:622
at S4S.UI.Core.S4SWindow+<>c__DisplayClass11_0.<BeginLoading>b__1 () [0x00016] in /Users/a/thes4studio/TheS4Studio/S4Studio.Mac/UI/Core/S4SWindow.cs:171
I refuse to give up as I have re-created and deleted the same project numerous times and I just want to make a break though. If anyone knows what this means id be so greatful.
This is really my last call because I have tried everything.
It is a mesh for a door... I know there are issues with door and window cut due to the latest update... I am not worried about this I just would like to get to a point where it will at least open in S4S.
I really want to share all of these amazing ideas I have and bring them to life for this community but I am super stuck.
Thanks.
(files)
drive.google.com/file/d/1oPD42y4LwAg0VV2BHOCh1qbDNlwghhaN/view?usp=sharing
drive.google.com/file/d/1EpgXSzNTaBMxe_CBzgz-PKG-YVsBiuHf/view?usp=sharing
drive.google.com/file/d/1lY_O_jRWL2FQ7gkkQRv0G-CFSkb6oAmc/view?usp=sharing
I would really appreciate if I could have some help with understanding where I am going wrong with this mesh.
I have followed all the steps, I have looked at and gone through many different tutorials and advice threads on S4S.
Every time I try to import this mesh into S4S (apple blossom) it gives me this error message:
Sims 4 Studio 1.3.1.5 (Apple Blossom)
S4Studio.Blender.Sims4StudioBlenderException: Exception of type 'S4Studio.Blender.Sims4StudioBlenderException' was thrown.
at S4Studio.Blender.BlenderUtilities.RunBlender (System.String script, System.String blend, System.Boolean background, System.Boolean check_version) [0x002c3] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/BlenderUtilities.cs:232
at S4Studio.Blender.BlenderUtilities.ImportMlod (System.String fileName, System.String mlod, System.String rig, System.String state) [0x000a4] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/BlenderUtilities.cs:483
at S4Studio.ViewModels.ObjectLodItem.ImportMesh (S4Studio.Blender.BlenderUtilities blender_util, System.String blender_path) [0x000e5] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/ViewModels/BuildBuy/Objects/ObjectLodItem.cs:641
at S4Studio.ViewModels.ObjectLodItem+<>c__DisplayClass49_0.<ImportMesh>b__0 () [0x0000d] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/ViewModels/BuildBuy/Objects/ObjectLodItem.cs:622
at S4S.UI.Core.S4SWindow+<>c__DisplayClass11_0.<BeginLoading>b__1 () [0x00016] in /Users/a/thes4studio/TheS4Studio/S4Studio.Mac/UI/Core/S4SWindow.cs:171
I refuse to give up as I have re-created and deleted the same project numerous times and I just want to make a break though. If anyone knows what this means id be so greatful.
This is really my last call because I have tried everything.
It is a mesh for a door... I know there are issues with door and window cut due to the latest update... I am not worried about this I just would like to get to a point where it will at least open in S4S.
I really want to share all of these amazing ideas I have and bring them to life for this community but I am super stuck.
Thanks.
(files)
drive.google.com/file/d/1oPD42y4LwAg0VV2BHOCh1qbDNlwghhaN/view?usp=sharing
drive.google.com/file/d/1EpgXSzNTaBMxe_CBzgz-PKG-YVsBiuHf/view?usp=sharing
drive.google.com/file/d/1lY_O_jRWL2FQ7gkkQRv0G-CFSkb6oAmc/view?usp=sharing