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Post by Hexmcchina on Sept 9, 2020 12:32:21 GMT -5
Hi, I'm working on an alien hair mesh, everything is going well except for the back of the hair, for some reason it looks bumpy/deformed in CAS, but looks fine in Blender and S4S. I'm not sure what's going on. At first I thought maybe it was the weights, but it remains bumpy no matter if I paint them green or blue Package fileBlender file
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Post by mauvemorn on Sept 9, 2020 16:38:13 GMT -5
Hi. If you were to switch to Weight paint and select each vertex group, you'd see that the mesh is oddly rigged. You can edit the paint with Weight Gradient tool. The hair should also be vertex painted with 007f00 or it will not morph properly Here's an updated file
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Post by Hexmcchina on Sept 9, 2020 17:06:49 GMT -5
Seems to be working fine now, thank you so much!
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