I've been stumped for a few hours on this. The regular base game undies sit way too low (for the nude) my mesh sits way too high and when I use shorts (for the nude as well), my mesh disappears in the crotch area and it's basically impossible to delete the nude that's covered by my mesh. I'm also a bit confused on what the best reference mesh would be, I did stupidly try to use lingerie as my nude but when I was done I just got a deleted lower half in s4s
Post by mauvemorn on Sept 15, 2020 11:43:31 GMT -5
Hi. Please share the pictures of your problem and files. If I understood you right, do the following: - clone any panties, export the blend, open, import your underwear mesh; - clone a lingerie set, export, append it in the scene with the underwear; - transfer a uv_1 and weights from the lingerie set to the underwear; - delete extra vertex groups with this plugin; - vertex paint with 00ff00, make a uv_0; - select everything with A, UVs - Export UV layout, export it as 1024x2048;
- join the mesh with the body, set type and cut number;
- import in s4s in the package started from the panties, import the layout instead of diffuse for now, check in-game;
- make maps and lods
Last Edit: Sept 15, 2020 11:45:01 GMT -5 by mauvemorn
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