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Post by George on Sept 21, 2020 13:50:37 GMT -5
I found almost all EA male pants has 3 meshes(cut number) or more. Then how can i split the my pants mesh into 3? I opened some other creators' pants meshes. I found that there were some randomly(I think, like this) splited meshes and also there were well neatly splited meshes. I mean, isn't it very difficult to split the mesh exactly same with the reference mesh along the edge line? is it okay to randomly split my mesh? or is there any specific way to cut the meshes ?
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Post by mauvemorn on Sept 21, 2020 14:39:54 GMT -5
Hi. Meshes are split into meshgroups to tune each of them individually. Pants are split into 3-4 to interact with tall boots. When you put tall boots on a sim in CAS, some pants tuck into them, other cover them. All maxis pants and boots are split in the same exact places, so should be yours if they are meant to tuck. - First, find pants that are the closest to yours in length. Clone them, export the mesh, append in the scene, do not join; - Rename each meshgroup of the appended pants to ref + its cut number ( ref_0, ref_1, so on) for your convenience, hide all of them but ref_0; - select your pants, if needed, insert an edge loop in the place where the ref_0 starts ( from top to bottom) with Ctrl R, select the same area of your mesh as the reference, press P, choose Selection; - repeat on the rest
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