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Post by Dave Rawels on Oct 9, 2020 22:38:56 GMT -5
Hi guys i am having a little bit of a weird issue with the specular in a night table I am doing. Inside the house it looks good I think but when it's outside the house the illumination is off. I am using the blank dds bump/spec. (The object in the right is the maxis I am using to replace it) Imagen exteriorImagen interiorCould anyone please can give me a hand?
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Post by df76 on Oct 10, 2020 9:28:20 GMT -5
Hi guys i am having a little bit of a weird issue with the specular in a night table I am doing. Inside the house it looks good I think but when it's outside the house the illumination is off. I am using the blank dds bump/spec. (The object in the right is the maxis I am using to replace it) Imagen exteriorImagen interior
Object packageCould anyone please can give me a hand? Hi! I had this problem... How do you do your specular? You don't deleted the Alpha canal?
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Post by Dave Rawels on Oct 10, 2020 11:20:38 GMT -5
Hi guys i am having a little bit of a weird issue with the specular in a night table I am doing. Inside the house it looks good I think but when it's outside the house the illumination is off. I am using the blank dds bump/spec. (The object in the right is the maxis I am using to replace it) Imagen exteriorImagen interior
Object packageCould anyone please can give me a hand? Hi! I had this problem... How do you do your specular? You don't deleted the Alpha canal?
Hi!! No, I didn't delete the alpha channel in the specular, should I?
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Post by Dave Rawels on Oct 10, 2020 14:08:55 GMT -5
I just found the problem, I had to separate de edges of the mesh.
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Post by alehandraxx on Oct 29, 2020 20:45:08 GMT -5
Hi!, what do you mean by separating the edges of the mesh? like edge split on blender? i have the same problem, dont know how to fix it, thanks!
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Post by imblake on Oct 30, 2020 2:29:53 GMT -5
Yes, usually separating edges help to fix that problem. I had this problem with my meshes several times, and edge split always helped
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Post by network on Oct 30, 2020 10:26:42 GMT -5
Hi!, what do you mean by separating the edges of the mesh? like edge split on blender? i have the same problem, dont know how to fix it, thanks! Yes, apply edge split under modifiers and that should fix the issue
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