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Post by df76 on Oct 10, 2020 9:25:34 GMT -5
Good evening everyone! I don't understand for my diffuse map doesn't work ... My model is 4x4, it's necessary to enlarge the diffuse or is my model too big? Yet it seems to work on S4S ... Thank you for your answers or your tutorials!
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Post by lavsm on Oct 10, 2020 16:09:52 GMT -5
Hi, when I looked at the mesh in Blender I noticed that the uv_1 map was empty. I clicked "Remove UV Map" (-) on uv_1 and then "Add UV Map" (+) and renamed the new map to "uv_1". After I re-imported the mesh it looked normal in-game. I don't understand the purpose of the second identical map, but it seems to be necessary for the texture to work.
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Post by df76 on Oct 11, 2020 14:42:17 GMT -5
Hi, when I looked at the mesh in Blender I noticed that the uv_1 map was empty. I clicked "Remove UV Map" (-) on uv_1 and then "Add UV Map" (+) and renamed the new map to "uv_1". After I re-imported the mesh it looked normal in-game. I don't understand the purpose of the second identical map, but it seems to be necessary for the texture to work. Hi! I think there were two problems: the UV channel and the number of faces! But your UV channel solution makes me think about my window and shadow problem! I keep you posted on the issue of windows, but for the object, it works perfectly!
Thanks again!
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