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Post by theregalsim on Oct 11, 2020 17:00:42 GMT -5
Hey, So I decided to clone the type writer in the glass case because I needed an object with 2 texture slots, (yes I know, I wouldn't normally do this) I had changed the resource type to "phong" in the warehouse tab for the model lod and model, but my object is still shiny (im using the blank specular and normal map so its not a texture issue) then I also reduced the shininess to 0, thinking that would help and it didn't. any ideas? heres an example
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Post by hephaestion on Oct 12, 2020 18:12:48 GMT -5
The second shader has its own spec map so you will need to change that to a blank one as well
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Post by theregalsim on Oct 13, 2020 12:47:16 GMT -5
The second shader has its own spec map so you will need to change that to a blank one as well I can't believe i missed that.... thank you so much its fixed now!
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