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Post by Duygu2 on Oct 12, 2020 8:31:35 GMT -5
Hello,
When I send my cc to Tsr;
"The polycount for your creation is very high and / or each of the levels lower than the highest level are not reduced enough. Please make sure that each LOD has the polycount lowered as much as possible / suitable for that level of detail." denied with warning. I can't drop the Lod1,2,3's any further because it breaks down. What should I do?
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Post by mauvemorn on Oct 12, 2020 8:47:40 GMT -5
Hi. We normally retopologize meshes, but how to approach it depends on what you are making. If its not the items you talked about previously, then share the files please.
If it is, then, as I said previously, retopologize or at least model in quads, raise Particle distance, do not use MD buttons.
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Post by Duygu2 on Oct 12, 2020 8:54:03 GMT -5
Hi. We normally retopologize meshes, but how to approach it depends on what you are making. If its not the items you talked about previously, then share the files please.
If it is, then, as I said previously, retopologize or at least model in quads, raise Particle distance, do not use MD buttons.
shirtbakeuv.blend - 4.6 MB
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Post by mauvemorn on Oct 12, 2020 9:03:59 GMT -5
To change the existing patterns to quads, select them all and either right-click on them and choose Quadrangulate or switch this in Properties. You can set it as default in the settings. Raise particle distance. If you want more details but low poly mesh, bake the normal map from high poly to low polyBe more careful when selecting and deleting faces of the body because there are stray one, you can see them in the uv editor. There's really no need to close holes that will most likely not be visible from most angles like what you have at the bottom of the sleeves And once again, buttons. 17k faces those buttons alone
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Post by Duygu2 on Oct 12, 2020 9:30:40 GMT -5
To change the existing patterns to quads, select them all and either right-click on them and choose Quadrangulate or switch this in Properties. You can set it as default in the settings. Raise particle distance. If you want more details but low poly mesh, bake the normal map from high poly to low polyBe more careful when selecting and deleting faces of the body because there are stray one, you can see them in the uv editor. There's really no need to close holes that will most likely not be visible from most angles like what you have at the bottom of the sleeves And once again, buttons. 17k faces those buttons alone Do I have to create the button in the blender?
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Post by mauvemorn on Oct 12, 2020 9:35:15 GMT -5
You can delete unnecessary parts in of them, then separate them, then use decimate modifier on them only, then join them back with the garment. Decimate after you bake textures
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Post by Duygu2 on Oct 12, 2020 9:39:08 GMT -5
You can delete unnecessary parts in of them, then separate them, then use decimate modifier on them only, then them join back with the garment. Decimate after you bake textures Is there a tutorial on how to make this?
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Post by mauvemorn on Oct 12, 2020 9:49:46 GMT -5
- in uv editor enable sync; - holding Ctrl, LMB-click-and-drag to select all uv islands of buttons; - in 3d view press P, choose selection to separate them; - select them, select the uvs of parts that are not necessary or visible from any angle, in 3d view press Delete, choose Faces; - add Decimate modifier, lower it as much as you can so long they still retain the shape, apply; - join them with the body
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Post by Duygu2 on Oct 12, 2020 10:09:13 GMT -5
- in uv editor enable sync; - holding Ctrl, LMB-click-and-drag to select all uv islands of buttons; - in 3d view press P, choose selection to separate them; - select them, select the uvs of parts that are not necessary or visible from any angle, in 3d view press Delete, choose Faces; - add Decimate modifier, lower it as much as you can so long they still retain the shape, apply; - join them with the body P ile selection'ı seçtikten sonra, düğmeleri mi seçmeliyim, nasıl? ve gerekli olmayan bir parça göremiyorum
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Post by mauvemorn on Oct 12, 2020 12:03:35 GMT -5
click P and Delete in the 3d view, not uv editor
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Post by Duygu2 on Oct 13, 2020 4:57:17 GMT -5
thank you
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