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Post by liggliluff on Oct 22, 2020 15:14:05 GMT -5
I've exported a body to modify, and I added a new feature by creating new vertices. I have applied vertex weight correctly so it animates properly in game. But I have not been able to have it adjust to the weight of the Sim.
Where in Blender 2.70a do I set the value for how much body weight should be applied to the vertices?
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Post by squasha on Oct 22, 2020 15:54:53 GMT -5
Hii! Would you mine posting the blend and package so I can take a look at it? It's probably something to do with the uv_1 or the weights.
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Post by liggliluff on Oct 22, 2020 17:54:29 GMT -5
Thank you for your reply. As I wish not to share the project I'm working on, I've created an example file, where the same issue occurs. drive.google.com/drive/folders/1I2SNowWkhiMll_-I6BaviO0o490gF_4g - .package and an example image is provided. The added bow (that I quickly threw together) clips through the body as you increase the weight. There's some value I can't find that I need to apply to the vertices.
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Post by mauvemorn on Oct 23, 2020 11:50:18 GMT -5
Hi. You need to separate the bow and transfer a uv_1 map. You also need to vertex paint it with 00ff00
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Post by liggliluff on Oct 24, 2020 18:10:25 GMT -5
Thank you, it's the uv_1 I had to map. I did not find any option for DataTransfer. Applying the UV manually isn't too hard anyway, but I'd imagine the DataTransfer would make it easier. The test has now turned out as a success thanks to you.
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Post by mauvemorn on Oct 24, 2020 18:21:42 GMT -5
Data transfer was introduced in 2.76 if im not mistaken
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