|
Post by Moon on Oct 23, 2020 3:42:25 GMT -5
Hi, so I learned that basics how to animate in blender, and modding but I’m not sure how do I add my animation to my game to work as an interaction. I really want my animations work without pose player. Thank you so much in advance!^^
|
|
|
Post by MizoreYukii on Oct 23, 2020 10:50:14 GMT -5
You need to import your animation into a pose/clip pack .package. Delete the snippet and String Tables in that .package, those are only for Pose Player. Then you need an ASM (Animation State Machine) and an Animation Tuning. The ASM references the clips, the animation tuning references the ASM, and then the interaction you make references the animation tuning (usually referred to as factory in the interactions). Like with tuning, choose a similar base to start with that has a small enough ASM to read and adjust. This is a tutorial on objects, but the ASM section should at least help with understanding ASMs (wherever it says to delete something because it's an ASM for objects, ignore of course).
|
|
|
Post by Moon on Oct 23, 2020 18:01:01 GMT -5
The best example would be an existing mod, ‘passionate romance’ mod by Sacrificial. Just noticed it has similar ASM + Tuning. But there’re a few things that I’m not really sure about if I understood well.
-I have a finished animation for 2 sims. (Toddler, Female sim), do I have to do the animation tuning for each character’s animation movement?
-After simply adding the animation tuning, I only have to change the instance numbers to the animation’s original name?
I’m trying to understand the animation state machine, maybe I’ll ask later a question about it.
Thank you very much for your help! I really appreciate it ^-^
|
|
|
Post by MizoreYukii on Oct 24, 2020 12:40:12 GMT -5
1. You should only need one ASM and one animation tuning for the two sims if they are meant to play at the same time and when the two are interacting. 2. Not really sure what you mean, but you give the animation tuning a new name and instance as usual to make it custom, then when you reference your ASM in the tuning you change the instance in the file to match your custom ASM. You may need to make adjustments to the rest of the file based on the way you setup your ASM, etc.
|
|
|
Post by Moon on Oct 26, 2020 8:45:30 GMT -5
Thanks, you helped a lot
|
|
|
Post by lucycore on Nov 25, 2023 12:54:30 GMT -5
Can maybe someone tell me how I can add a costume animation (which I created in blender) to a costume interaction?
|
|
|
Post by ohimekitty127 on Aug 18, 2024 8:30:34 GMT -5
You need to import your animation into a pose/clip pack .package. Delete the snippet and String Tables in that .package, those are only for Pose Player. Then you need an ASM (Animation State Machine) and an Animation Tuning. The ASM references the clips, the animation tuning references the ASM, and then the interaction you make references the animation tuning (usually referred to as factory in the interactions). Like with tuning, choose a similar base to start with that has a small enough ASM to read and adjust. This is a tutorial on objects, but the ASM section should at least help with understanding ASMs (wherever it says to delete something because it's an ASM for objects, ignore of course). Hi, can you help me, please? What am I trying to do: for example, allow a toddler do things that they normally can't, with a custom animation to replace the stretched one, I first started trying to allow them to die of fire, but even using your mod as base and following this tutorial absolutely nothing happened. :(
|
|