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Post by AlainBM on Oct 25, 2020 15:02:07 GMT -5
Hello! Something is going on with the texture of this object, it should look like this: image1 But instead, it looks like this in the game: image2. As you can see, there is a set of white spots that shouldn't be there. The texture is perfectly synchronized with the UV Layout: image3
I know is the texture, cause when I put the whole image in red there's no white spots. Here's the package. Can someone please help me?
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Post by Ella_ on Oct 26, 2020 3:38:57 GMT -5
Looking at your package file, I think the texture map size is the problem. Resize it to 512x512, and let me know if it worked
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Post by AlainBM on Oct 26, 2020 5:11:53 GMT -5
Looking at your package file, I think the texture map size is the problem. Resize it to 512x512, and let me know if it worked ella_ I resized it, but it didn't work, I think it got better, but the spots still there. Do you have any other ideas?
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Post by hephaestion on Oct 26, 2020 20:59:46 GMT -5
Try painting the red further past the uv, increasing the margin
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Post by Ella_ on Oct 27, 2020 1:50:35 GMT -5
If it looks better with the bigger texture map, you should try the 1024x1024, and paint the red further.
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Post by AlainBM on Oct 27, 2020 16:06:24 GMT -5
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