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Post by orange-plumbob on Oct 27, 2020 22:52:14 GMT -5
I am making a pair of earrings, and right now it looks like this in sims 4 studio: imgur.com/tPSIhDzTheres a part of the moon that is appearing black, and part of it wont show the texture I baked at all. It seems to still be showing the base texture from the original mesh. I tried to redo the UV several times, and made sure that my uv map was inside the texture and the right part of the sims body. But none of that seems to work. I'm sure I can edit out the black part thats showing up in photoshop, though I'm still wondering why it chose that part to be black instead of the gold texture I chose. Heres my blender file as well:
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Post by Silerna on Oct 28, 2020 7:30:19 GMT -5
I am making a pair of earrings, and right now it looks like this in sims 4 studio: imgur.com/tPSIhDzTheres a part of the moon that is appearing black, and part of it wont show the texture I baked at all. It seems to still be showing the base texture from the original mesh. I tried to redo the UV several times, and made sure that my uv map was inside the texture and the right part of the sims body. But none of that seems to work. I'm sure I can edit out the black part thats showing up in photoshop, though I'm still wondering why it chose that part to be black instead of the gold texture I chose. Heres my blender file as well: drive.google.com/file/d/1PquHcU_WAW9XsIfK0ahel8AAPi4d7zg_/view?usp=sharingI took a look at your blender file and compared with a base game mesh and there's no UV_1 file. You only have uv_0 and you always need 2 uv maps. Comparing to basic game. Did you also transfer weights and data transfer with a higher Blender program (2.77 or something) ? You also forgot to vertex paint the earrings
I suggest doing these things and test again! I'm not a expert in meshing but perhaps this tutorial by Christopher067 could help you too :D.
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Post by orange-plumbob on Oct 28, 2020 15:15:20 GMT -5
I am making a pair of earrings, and right now it looks like this in sims 4 studio: imgur.com/tPSIhDzTheres a part of the moon that is appearing black, and part of it wont show the texture I baked at all. It seems to still be showing the base texture from the original mesh. I tried to redo the UV several times, and made sure that my uv map was inside the texture and the right part of the sims body. But none of that seems to work. I'm sure I can edit out the black part thats showing up in photoshop, though I'm still wondering why it chose that part to be black instead of the gold texture I chose. Heres my blender file as well: drive.google.com/file/d/1PquHcU_WAW9XsIfK0ahel8AAPi4d7zg_/view?usp=sharingI took a look at your blender file and compared with a base game mesh and there's no UV_1 file. You only have uv_0 and you always need 2 uv maps. Comparing to basic game. Did you also transfer weights and data transfer with a higher Blender program (2.77 or something) ? You also forgot to vertex paint the earrings
I suggest doing these things and test again! I'm not a expert in meshing but perhaps this tutorial by Christopher067 could help you too :D. Thats actually the tutorial that I was following haha. I didn't see him mention anything about a uv_1, vertex paint, or transfering weights and data transfer. I know that in the video he had me add weights to the mesh by assigning the earrings to the head. Strange thing is I never had problems making earrings with this tutorial until now. I'll look through some other tutorials on here to see how I can add the things I'm missing.
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