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Post by ashplucky on Oct 29, 2020 12:55:46 GMT -5
For some reason I can't post in bug reports, but I came across something odd happening when trying to recolor a basegame shirt today. It was a female v-neck shirt, the export looked perfectly fine, when I imported the new swatch, the edges on the v-neck became jagged. I thought it may have to do with photoshop at first, but when I exported and immediately imported the texture the same happened to the file that had never touched photoshop. Here are screenshots of what happened: Left: Unaltered, the way the default shirt looks. Middle: The photoshop recolor where I noticed the jagged edges. Right: Exported the texture from the left image and immediately imported it back into s4studio, no changes made to it. I can't figure out why this is happening, hopefully someone here can help! Thank you in advance! PS: I'm on Win7 and use version 3.1.3.6 (Wishes) since I did not update my game with the pre-star wars pack patch. I just run it offline to avoid having to update.
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Post by sigma1202 on Oct 29, 2020 14:37:53 GMT -5
Did you export in png or DDS? If you exported in the png format and imported again inside sims 4 studio, sims 4 studio will need to convert it to DDS and in doing so it will compress the image creating the jagged edges
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Post by Feyona on Oct 29, 2020 19:47:19 GMT -5
I second the question about what format did you choose when exported the texture. DDS will lose the quality each time when you open, save and import. You need to export in .png only.
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Post by ashplucky on Oct 29, 2020 21:00:53 GMT -5
sigma1202 Feyona Thank you for the answers, but I'm slightly confused. Sigma said importing png would compress the textures, feyona said dds will do that. I use png because that's what I always used, and I never had that problem before. Edit: Haven't used dds in forever so i had to get the plugin again, but it seems to work now.
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Post by Feyona on Oct 29, 2020 23:42:42 GMT -5
I said to EXPORT in .png. Regarding compressing textures: anything imported in Studio will be either compressed with an internal algorithm (if imported as .png) or will be compressed right when exported from the editing software. The game reads .dds textures only, so Studio compresses textures when you import them. If you export in .dds and open it in photoshop and then save again in .dds it will look worse than if you export in .png, edit and save either in .dds or .png. Read this reply about the textures.
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