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Post by honeythecreator on Oct 30, 2020 0:03:06 GMT -5
I'm using the "painted on" method. But when I import my finished diffuse back into sfs I get this irritating "dip" on both sides of the neck. Image 1 (in sfs)This is how I did my layout for the outfit Image 2 (uv map)
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Post by mauvemorn on Oct 30, 2020 10:17:38 GMT -5
Hi. Did you do this in a different software and in the preview the seams matched? Or did you edit the image in 2d view only? If it's the later, then the uvs in this area are not aligned to match each other perfectly. Just edit the texture, it'd be easier
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Post by honeythecreator on Oct 30, 2020 20:05:15 GMT -5
Hi. Did you do this in a different software and in the preview the seams matched? Or did you edit the image in 2d view only? If it's the later, then the uvs in this area are not aligned to match each other perfectly. Just edit the texture, it'd be easier It's the latter. I use photoshop strictly and paint over the uv
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Post by honeythecreator on Oct 30, 2020 22:44:02 GMT -5
Hi. Did you do this in a different software and in the preview the seams matched? Or did you edit the image in 2d view only? If it's the later, then the uvs in this area are not aligned to match each other perfectly. Just edit the texture, it'd be easier I edited the texture and left the neck area alone but when I re-import it back into s4s it still looks like that
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Post by mauvemorn on Oct 31, 2020 3:46:00 GMT -5
What do you mean you left the neck area alone... it's what you should be editing. Share the package please
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