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Post by pandamontok on Oct 30, 2020 9:59:31 GMT -5
I created controllers for fingers (bones).
Each controller can be moved front and back.
The change value of the a controller's location will affect the rotation value of a finger, ex: index finger.
This is achieved by adding a driver to the rotation input of the finger knuckle bone, ex: b__R_Index0 I've tested using Euler and Quaternion type of rotation. But everytime I keyframed all the bones, either by using locrot, or visual locrot, and then tested the pose in SIMS4.
The finger just won't bend. If I rotated the knuckle bone, manually, it works.
I really don't have the clue what's wrong here.
What's the difference between rotating the bone manually (R), and by using a driver?
Is there some kind of hidden data that exists if done manually?
Thank you
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Post by sigma1202 on Oct 30, 2020 10:39:31 GMT -5
You will need to bake the animation if you are gonna use drivers
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Post by pandamontok on Oct 30, 2020 11:22:31 GMT -5
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Post by pandamontok on Oct 31, 2020 5:42:58 GMT -5
Well, the bones using driver is working. But the bones using constraint copy rotation, not. :'( Any suggestion?
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