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Post by sidepuff on Oct 30, 2020 13:06:11 GMT -5
Hi All, Sorry if this isn't a new problem. I've tried searching and can't seem to get this fixed. I just flipped a Maxis hair and now I'm getting this weird skin tone thing on the back of the neck, temple and cheek - I'm not sure if it's clipping or if it's a texture thing. It looks like it would be an alpha thing but I don't even know where to look for that. This is the first time I've tried to make something, only because I couldn't find it. I read on another thread about using glass shader and while that worked the hair itself had transparency issues and was no longer solid. Any help would be great! Thanks! Edit : Questions - when I flipped this hair the only texture I flipped horizontal was the shadow. Am I supposed to flip the others as well?
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Post by mauvemorn on Oct 30, 2020 13:22:17 GMT -5
Hi. Maxis skin is not identical on both sides, you must flip the hairline's uvs in uv_0. But there's more to it. You must also flip uvs in uv_1 and change the names of vertex groups if any of them have L or R in it ( like b__L_ThighTwist__ and b__R_ThighTwist__ )
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Post by sidepuff on Oct 30, 2020 14:52:47 GMT -5
Thanks for the response. I updated all the vertices so that's done. Am I supposed to use that glass shader? I'm still not sure what it does but it was the only time that it cleared up that coloring on the neck and around the hairline. BUT it does a weird transparent thing on the hair when you move it around. Any suggestions?
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Post by mauvemorn on Oct 30, 2020 15:15:37 GMT -5
No, glass shader is for alpha hair. It seems that the hair clips into itself, could be weigh issue. Could you share the package and blend files?
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Post by sidepuff on Oct 30, 2020 16:35:16 GMT -5
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