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Post by pandamontok on Oct 31, 2020 3:12:20 GMT -5
Hai, I'm a YouTuber. My channel: Panda Montok. I create Sims4 Machinima. bit.ly/32TQIO1I've customized the original Sims4Studio Male Rig, by adding some IK / Inverse Kinematics controllers to the hands and feet. And other controllers, such as for the eyes, fingers, etc.
The IK can be turned on and off according to your need.
You can download the file on my Patreon Page
And you can watch how to use it in this video. In this version 1.4 Remember to locrot your pose/animation, then BAKE it. Hopefully this rig will be useful for the community.
Please give me feedback, here or on my youtube channel.
Thank you.
Version History:
1.5.0
1. Better foot rigging. 2. Add breathing controller on the chest.
1.4.3
1. Disable 'inherit rotation' on foot bones to make walking animation easier. 2. Disable world navigation, thus can't be selected, can only be seen. 3. Make hands IK rig more efficient 4. Change feet poles to cube for easier to differentiate with hands pole.
1.4.2
1. Fix the hand controllers to follow the rotation of the wrist. 2. Enable sims4studio forearm twist bone to make wrist twisting looks more natural.
1.4.1
Clean the leftover drivers causing bugs in baking. Adding a new bone shapes to the body for easier visualization.
1.4
Controller Navigation Added. Fingers mechanical is changed. Controllers bones are color labeled for easy visual. UI is improved.
1.3 Fingers controller added.
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Post by pandamontok on Nov 1, 2020 23:01:38 GMT -5
Hai, I've added fingers controllers, that will help you curl them. Since there's a mechanical problem with blender. I don't know whether it was a bug or something. To curl a finger you rotate its controller, instead of pulling it. Update:
The problem solved.
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Post by pandamontok on Nov 6, 2020 13:34:33 GMT -5
V.1.4 has arrived. With better UI and controllers.
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Post by pandamontok on Nov 10, 2020 17:15:55 GMT -5
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Post by pandamontok on Nov 28, 2020 12:08:05 GMT -5
Male Rig has been updated to version 1.4.3 The most important change is on the feet. Normally when using IK, I really upset with the feet that often goes below the ground due to 'inherit rotation'. Especially happened in the tweening. It is not easy to play with the graph editor to make the feet 'stay put'. Now I disable it, thus the foot wont follow the vertical movement of the knee bones, but it will follow the horizontal movement of the knee. Because I add some constraints to mimic the 'inherit rotation' feature.
Hopefully you'll find the my upgraded rig useful.
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Post by pandamontok on Dec 3, 2020 9:34:10 GMT -5
Male Rig has been updated to version 1.5.0
I've made better feet rigging. It took me almost 2 weeks to learn and understand how to make one. Yeah, I'm not that smart. But I want to make better SIMS 4 machinima. And I've added breathing controller, it's for people who like to animate breathing motion, by moving the shoulder up and down. So instead of make changes on two bones, I created on controller to handle 2 bones at once.
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