I've been trying to make some prehistoric-y wood default replacements for the cups and bowls and such in game, but I can't seem to get rid of the shine. :(
Also my banana leaf plate override is too shiny:
I've blanked the specs, though sometimes I can't be sure what is supposed to be a bump and whats a spec so maybe I've messed up somewhere (also I had to do A LOT OF THEM which increases the chance for error). I've also poked around elsewhere over the last few days so I forget what else I've done, but here are two of the packages if that helps.
Any advice would be appreciated! TIA!
Last Edit: Nov 22, 2020 22:37:33 GMT -5 by ameyasims
I have tried everything except messing with the shaders too deeply, because I don't know what I'm doing. I did change a phongalpha to just a phong i think, though. Does anyone know of any tutorials or anything that teach more about different kinds of shaders? all i can find are a few about changing *to* phongalpha or simglass in the shaders, but nothing else.. :(
Basically I experimented to see how many phong shaders i could get rid of, and then the one left (that would make it turn invisible if i got rid of, which not all the plates had but the empty plate did), I put on the "painting" shader. Same with the cups.
I'd really like the banana leaf to be a little more shiny, but I couldn't find anything that was less shiny than the picture above, so I just went with the matte look rather than extra glassy/gummy.
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