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Post by tracysarah on Nov 21, 2020 13:47:33 GMT -5
Hey so I have a major degree in 3D so I really want to start making my own content for the sims and with quarantine I feel like it's the best time to do so. I've watched several tutorials on how to do it but it seems to be from people doing this for fun and not having the experience I have with 3D so I'm still left with a bunch of more technical questions. mobdro kodi> What is the polygon limit an object can have. I imagine it has to be the lowest possible but what is the recommended amount? > That being said, does the game take normal and bump maps into consideration if you're to limit your polycount? > Does the game take shaders into consideration? If so, what type of shaders should I use, the default blender ones? If any of you knows the answers to these or can direct me to more specific tutorials or blogs it would be very appreciated. Thank you!
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Post by simmerish20 on Nov 21, 2020 16:59:52 GMT -5
1: There is no absolute number, but you'll want to stay low. Below 15k is usually a good place to stay for most things, and if you can go lower (0-10k), that's good. If you make something really big that needs details it's fine to go a bit higher, but don't fall for the temptation to go above 30k. That's just ridicolous.
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2: TS4 has only normal/bump maps, and it mainly adds shadowy details, not the way you can add actual bump detail in a meshing program. You can add it directly in S4S as a DDS. May help a little, though. You can also add a lot of detail in the diffuse texture.
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3: If you mean Blender shaders, then no. You can use some and add them to the texture map, though. Ambient occlusion and similar is much used to add shadow to the texture.
If you mean shaders from ingame, then yes. For textures you really only have diffuse (the texture), shadow (shadow areas around hair/hats/clothes/objects), Specular, Normal and emission. These usually have to be DDS textures, and need to be somewhat particular in format and type, so better look that up since it's a slightly different setup depending on whether you make a CAS item or object. There are a bunch of tutorials here: sims4studio.com/thread/662/index-studio-tutorials-online-manual (search for the particular words, there are a few different tutorials for each, figured you might find a few other interesting things in there too). Blender has texture tools, and you can make parts of or the entire texture in there, but you can't layer it up and expect to use a bunch of different texture maps - you can only use one texture. A few cloned objects allow you to use two textures or a glass or transparent texture, and others have special effects that you may not want, so you way want to be careful with what you clone.
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