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Post by verbatimsims on Dec 3, 2020 17:42:26 GMT -5
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Post by minimonster on Dec 4, 2020 11:33:53 GMT -5
Hi verbatimsims, It may be me, however I do not understand where exactly in the process you are getting stuck from what you wrote in your post. Looking at the linked image, the one to our left in about 90% of the way to perfect, the other does need a bit more work... It seems as if there are UV mapping issues, however there is not really a choice of 'techniques' with UV mapping per se with Sims 4 CC. The other processes mentioned come under the 'Shader' category of the object. I find it mildly interesting that you chose to route that you did by cloning that wall light as a base when there are 'neon lights' to use as clones, which would show you how Maxis makes their neon. The first linked one (a-simple-neon-) is rather 'advanced' in terms of using Blender. In your testing in-game image, what one first notices is the ghost of the original light's shadow mesh that has not yet been replaced. Please make a bit more clear exactly where you are getting 'stuck'. Cheers
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Post by danisimsbr on Dec 5, 2020 17:18:18 GMT -5
Wow! At this exact moment I was trying to find a neon tutorial and found your post. You ended up helping me hah I'm also going to try to make one. Good luck, verbatimsims. I hope it works for you
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