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Post by honeythecreator on Dec 9, 2020 5:27:28 GMT -5
Sorry if this sounds dumb but if you’ve seen my past posts, it’s pretty obvious MD and I are not the best of friends.
Lately I’ve been using the “painted on” method using strictly photoshop and s4s but I want to make some things that aren’t “painted on”. I watched a few videos on youtube of people making clothes in Blender but I never saw anyone use this for TS4, I have pretty good knowledge with Blender so I wanted to know if using it would make some pretty good meshes.
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Post by Feyona on Dec 9, 2020 6:25:51 GMT -5
Absoultely. In fact samanthagump aka Sims4Nexus uses only free tools like Blender and Paint.net.
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Post by pardus on Dec 9, 2020 9:11:33 GMT -5
I have made clothing using just Blender, S4Studio and GIMP. Transparent hair can be difficult because you can't see the transparency issues in Blender as they appear ingame and fix them accordingly.
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Post by Virelai on Dec 9, 2020 9:22:29 GMT -5
Blender is an incredibly powerful tool. A bit non-intuitive at times and with a high learning curve to understand everything (but I don't have experience with other tools to compare, they all could be like that) but nevertheless, it is very possible to make models entirely with Blender.
When I've worked on modeling I have used the newest version of Blender to do that and then exported it as an object file back to Blender 2.76 for The Sims purposes. But that's just me. I'm certain Blender 2.76 is great too.
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Post by honeythecreator on Dec 9, 2020 16:52:00 GMT -5
Absoultely. In fact samanthagump aka Sims4Nexus uses only free tools like Blender and Paint.net. Thank you. I re-read about the cloth tool and found out that it actually cost $36 USD! Is there a way to make clothing meshes in Blender without using pre-made clothes from s4s (aka frakenmeshing)
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Post by Feyona on Dec 9, 2020 17:12:03 GMT -5
Absoultely. In fact samanthagump aka Sims4Nexus uses only free tools like Blender and Paint.net. Thank you. I re-read about the cloth tool and found out that it actually cost $36 USD! Is there a way to make clothing meshes in Blender without using pre-made clothes from s4s (aka frakenmeshing) You don’t need cloth tool for this and you always need to use some sort of premade meshes like sims body. It is much more difficult to make any type of clothing from scratch When it comes to making the shape, but even if you make it in MD it still requires a lot of skills to retopologize and rig it correctly. There are a lot of tutorials on YouTube about how to sculpt something in Blender, but it is not super easy. When you are a newbie I would start with Frankenmeshing and editing existing meshes, adding folds by cutting the edges and moving vertices.
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Post by mauvemorn on Dec 9, 2020 17:12:20 GMT -5
Absoultely. In fact samanthagump aka Sims4Nexus uses only free tools like Blender and Paint.net. Thank you. I re-read about the cloth tool and found out that it actually cost $36 USD! Is there a way to make clothing meshes in Blender without using pre-made clothes from s4s (aka frakenmeshing) Blender has a free cloth simulation modifier, you must have came across something else. Even without it you can create meshes the same way ts4 developer do, which is simply by modelling like any other object. Watch any introductory modelling tutorial on YouTube that is not related to the sims 4
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Post by honeythecreator on Dec 11, 2020 6:22:06 GMT -5
Thank you. I re-read about the cloth tool and found out that it actually cost $36 USD! Is there a way to make clothing meshes in Blender without using pre-made clothes from s4s (aka frakenmeshing) Blender has a free cloth simulation modifier, you must have came across something else. Even without it you can create meshes the same way ts4 developer do, which is simply by modelling like any other object. Watch any introductory modelling tutorial on YouTube that is not related to the sims 4
I've been having trouble went it comes to exporting my finished (?) attempt at a small outfit set. Here is the .blend file, I used 2.80 and I'm pretty sure I f'd up some how. I followed this video and did everything minus the shrink/fatten step
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Post by mauvemorn on Dec 11, 2020 15:41:46 GMT -5
The sims 4 studio is not compatible with 2.8+ versions. You can model there but will still have to use 2.76 as a bridge. - download and instal 2.76, navigate s4s to it in the settings, close both s4s and Blender; - open s4s again, clone a similar outfit, export the blend, open it in 2.76; - File - Append - the blend you made in 2.8 - object - the meshgroup(s) you need; - assign type and cut numbers, save, import this blend in s4s
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Post by honeythecreator on Dec 11, 2020 20:03:42 GMT -5
The sims 4 studio is not compatible with 2.8+ versions. You can model there but will still have to use 2.76 as a bridge. - download and instal 2.76, navigate s4s to it in the settings, close both s4s and Blender; - open s4s again, clone a similar outfit, export the blend, open it in 2.76; - File - Append - the blend you made in 2.8 - object - the meshgroup(s) you need; - assign type and cut numbers, save, import this blend in s4s This is my first time using 2.76 and when I try and open my nude top mesh it looks like this.
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Post by mauvemorn on Dec 11, 2020 20:49:50 GMT -5
Did you set up the path to Blender 2.76 in the settings of s4s? Did you restart s4s and Blender? S4s needs to put a plugin in the right directory of Blender
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Post by honeythecreator on Dec 11, 2020 20:57:52 GMT -5
Did you set up the path to Blender 2.76 in the settings of s4s? Did you restart s4s and Blender? S4s needs to put a plugin in the right directory of Blender Thank you sm! This seemed to be the fix
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Post by simmerish20 on Dec 12, 2020 0:49:24 GMT -5
Something you may want to keep in mind when making clothes in Blender is to keep the poly flow roughly where it already goes, because this keeps the animations a bit smoother while keeping the poly count at a decent level. Learning how to mesh low-poly from the start is actually one of the most useful things you can learn when you start out. It helps a lot with knowing where to put the geometry, or why put it "there" and not elsewhere, especially when working with animated meshes.
There's a lot of tutorials over at Youtube, look out for those that tackle low-poly and topology. There's probably tutorials for the cloth modifier, too.
People have made clothes for the various Sims games without MD for several years, whether it's through frankenmeshing in whatever program available, or through something similar to MD, so it's not like there haven't been options.
Tools like MD tends to shoot the polycount through the roof unless you know how to get it down again to a tolerable level, and if you don't retopologize properly, the mesh can end up looking quite messy. It's not like you can't make the exact same meshes in Blender, although it's probably a lot harder than in MD due to not having the same tools.
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