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Post by dissia on Dec 13, 2020 11:40:26 GMT -5
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Post by mauvemorn on Dec 13, 2020 13:01:24 GMT -5
As Dissia said, the sleeves are being affected by vertex groups from the torso area. To avoid this, by default the bodies are always made in the T-pose ( or A-pose ). However, in-game, where the cloth is not dynamic, sims have they arms down normally. If you were to simulate the garment with loose sleeves or armpit area in the T-pose, the mesh will look odd with arms down. So to avoid that, you need to simulate the garment on the avatar with lowered arms. Please watch this tutorial first before following and make sure to enable subtitles. The process will be confusing at first, but it all will make sense at the end. I'm warning you about it because I had people seek help before finishing the tutorial, thinking things were not working out. Another thing I must point out is that the avatar you replace should be identical to the avatar you import. This is something people also miss. If you downloaded the avatar from somewhere elsen instead of making your own, replace it first 1). Clone this lingerie set, it comes in one piece, export the blend, open it 2). Unfold rig. You'll see head and head_2. One is teeth, the other is the head. You do not need teeth, but they are not always named head, sometimes it's the other way. So click on the eye icon next to head_2 to make sure that is in fact the head. If it disappears, then it is. Make it visible again and click on the cursor icon to make it selectable. make feet selectable as well. then select head_2, Shift-select feet, then Shift-select selects4studio_mesh_1. 3). With all 3 meshes selected go to File - export - wavefront(obj). To the left you will see these settings, check Selection only 4). Then make the rig visible and selectable, lower the arms, i showed this step in the video. Select the head, feet, the body again, export it again with the same settings as a separe file. 5). Open your scene in MD. Right-click on the avatar, choose delete all avatars. Import the first avatar with arm in the original pose in the scene (File- Add - Avatar). Then import the second avatar ( file - import ). This is also in the video. Since they are identical, they will morph
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