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Post by jaehyuneybuns on Dec 18, 2020 23:10:02 GMT -5
So I recently made my first CC. For the most part it works well. Until it comes to using sliders to give sims extra weight or muscle. It works with all breast sizes on skinny sims though. It fits fine until you get about half way up both of the sliders. Then the sims body starts going through the shirt. I can't seem to figure out what exactly it is that is causing this to happen. Also the breast slider doesn't work and instead controls the feet when using the top? (it's only the top I created that does this and non of the CC I have from other creators) Help would be greatly appreciated! PackageBlend
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Post by mauvemorn on Dec 19, 2020 2:36:59 GMT -5
Hi. Can't check the file right now, but you need to transfer a uv_1 map and vertex paint the mesh with 00FF00.
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Post by jaehyuneybuns on Dec 20, 2020 3:32:21 GMT -5
Hi. Can't check the file right now, but you need to transfer a uv_1 map and vertex paint the mesh with 00FF00. I've done that but when transferring the UV I didn't have it set to "nearest face interpolated" so that may be the reason. Thank you for the reply!
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Post by mauvemorn on Dec 20, 2020 8:47:38 GMT -5
No, Nearest face interpolated defines how the data will be transferred, not whether it will be transferred. Make sure the reference is visible, UVs option is clicked and apply it in Object mode
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Post by jaehyuneybuns on Dec 21, 2020 1:44:17 GMT -5
No, Nearest face interpolated defines how the data will be transferred, not whether it will be transferred. Make sure the reference is visible, UVs option is clicked and apply it in Object mode So I've done what you said but it still doesn't work correctly. It also keeps saying "applied modifier was not first" or something along that line. :/
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Post by mauvemorn on Dec 21, 2020 3:22:28 GMT -5
In this case it does not matter where in the stack the modifier is. Did you imput 00ff00 by hand when vertex painting or did you sample the color? Did the mesh turn green?
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Post by jaehyuneybuns on Dec 21, 2020 21:59:14 GMT -5
In this case it does not matter where in the stack the modifier is. Did you imput 00ff00 by hand when vertex painting or did you sample the color? Did the mesh turn green? I input the code by hand and then selected the "set vertex colors" so that it all turned green
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Post by mauvemorn on Dec 22, 2020 14:33:07 GMT -5
After transferring a uv_1, did you scale down the uvs to fit the uv space?
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Post by jaehyuneybuns on Dec 24, 2020 4:32:06 GMT -5
After transferring a uv_1, did you scale down the uvs to fit the uv space? Like my clothings parts? if so then yes
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Post by mauvemorn on Dec 24, 2020 8:41:05 GMT -5
You should have not done this. After you transfer a uv_1 map, do not touch it. It should not fit in the uv space
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Post by mauvemorn on Dec 25, 2020 12:58:56 GMT -5
Hi. I checked the blend. 1). The garment is not unwrapped in uv_1. Before joining the garment with the body, you need to make the former fully functional ( rig it, transfer a uv_1 map, vertex paint) 2). You put uvs in uv_0 in the space meant for shoes- In uv editor enable sync. Holding Ctrl, LMB-click and drag to select all parts of the body. In 3d view press Delete and choose faces; - unfold rig, make top visible and selectable. Select it, in 3d view press Shift D, then Esc; - select the garment, add Data transfer modifier, choose reference( the top you cloned), set the rest like in the pic, apply; - you should also delete more body covered by clothing; - join the cloned body with the top;
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Post by jaehyuneybuns on Dec 29, 2020 5:40:01 GMT -5
Hi. I checked the blend. 1). The garment is not unwrapped in uv_1. Before joining the garment with the body, you need to make the former fully functional ( rig it, transfer a uv_1 map, vertex paint) 2). You put uvs in uv_0 in the space meant for shoes- In uv editor enable sync. Holding Ctrl, LMB-click and drag to select all parts of the body. In 3d view press Delete and choose faces; - unfold rig, make top visible and selectable. Select it, in 3d view press Shift D, then Esc; - select the garment, add Data transfer modifier, choose reference( the top you cloned), set the rest like in the pic, apply; - you should also delete more body covered by clothing; - join the cloned body with the top; Ahh okay. Thank you for the help!
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