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Post by benishouga on Dec 19, 2020 16:52:32 GMT -5
hello. i'm new to making custom content and wanted to take a swing at things starting with hair. however i've noticed that when i use them with some premade sims i have or when i age them up the meshes appear to be distorted as the following to the distortion in the second image is something i've noticed in most if not all of my meshes even without aging sims and after searching through the forum for possible reasons as to why, i haven't come up with any conclusions. would anyone be able to help?? here is the link to the file: www.dropbox.com/s/8i6mgssjdane4um/beni_%20hana%20series-momo%20alt.package?dl=0
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Post by mauvemorn on Dec 25, 2020 14:04:42 GMT -5
Hi. Your mesh has not proper uv_1 map. - unfold rig, make head_2 and top selectable ( cursor icon next to eye icon); - select head_2, in 3d view press Shift D, Esc, do the same with top. Join them with Ctrl J; - select the edges where the head is mean to be connected with the body, Remove doubles with Merge distance set to 0,0001; - select the hair, add Data transfer modifier, choose the joined mesh as Source object, set the rest like in the pic, apply. There may be stretching which you can deal with the following way: - switch to uv_1 map, switch to Edit mode ( TAB), enable sync, switch to Face select; - press B and select these stretch faces, in 3d view press NUM3, disable Limit selection to visible, press B, hold Shift, and deselect the front; - press Shift H to isolate the selection, select vertical row of vertices on one side, press W and choose Align X to straighten, press G X and move them to the other side, press Alt H to reveal everything.
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Post by tallestdavid on Apr 14, 2024 12:10:31 GMT -5
ever fixed it? i love your hime cut hair. i need it!
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