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Post by Fwecka (Lolabellesims) on Dec 28, 2020 4:44:03 GMT -5
I haven't made the mesh yet so possibly this issue will be gone once I replace the mesh. At this point, I'm just testing ways to make the table invisible while still being able to interract with it once it's invisible--that's solved by leaving a teeny, tiny square that's still visible, by the way, rather than having the entire mesh invisible. It's not the floor shadow I'm asking about. I know how to take care of that. It's the other shadows outlined in red, where the drawers are located. What's causing this? I got rid of the occluders per this tutorial: sims4studio.com/thread/3574/fix-type-sims-object-shadow and I imported a blank 4x4 png to replace the bump map and specular, but I can't see what's causing this other shadow. I noticed this same problem with the Red Shelf OMSP made by amoebae , as well. There's a weird outline that's still visible after choosing the invisible swatch. Could it be the shader I used? I used PhongAlpha. Edit: Bonus question. I looked at other people's OMSPs and in the tuning section it says, "object_TableGeneric." Which table is this, please?
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Post by Syboulette on Dec 28, 2020 8:36:26 GMT -5
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Post by Fwecka (Lolabellesims) on Dec 29, 2020 7:53:18 GMT -5
Well, I maaaaybe figured it out. No, the SSAO thing didn't change anything. Here's what I did for anyone interested. What I did was clone an end table, replaced ALL the meshes (I didn't do this before testing the first time) and with the shadow mesh, (by this I mean the main mesh after assigning a cut number of 0) I deleted all but one polygon of my mesh and resized it so it was extremely small--so small that it's hard to see--and imported that mesh instead of just changing the cut number and not otherwise altering my mesh like I'd normally do. I didn't know this until now, even though I've been making stuff for four years, but the shadow mesh is what generates the sun shadow. Durr *facepalm* Eliminating all but one minuscule polygon of my mesh ensured that no visible sun shadow was present (at least as far as I could see through my testing). I changed the shader to PhongAlpha. I can still see a very faint outline of my mesh once it's invisible but it's not noticeable. In the warehouse section, under "lights," I deleted all the occluders as explained in this tutorial: Shadow TutorialI made two textures. One with a white alpha for full visibility and the other with a black alpha for the invisible swatch. I left a little tiny white square in the black alpha where the top of my OMSP is located. If I kept the alpha entirely black, I found I could not interact with my OMSP once I'd chosen the invisible swatch. Having a tiny white square in the alpha of my texture meant there was a tiny visible square in the OMSP that I could interact with once the OMSP was invisible. Also, when making the mesh, I deleted part of and resized the shadow meshes (the flat planes) till they were very small and hid them inside my mesh. This is explained as well in the tutorial I linked above. I hope this makes sense!
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