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Post by miken2973 on Dec 29, 2020 22:37:27 GMT -5
The new tub in Snowy Escape (Mt. Komorebi Ofuro) has a body water reflection that's offset from the sim body quite a bit and doesn't look very good. The best I've been able to do is make the water opaque in the Model LOD BasinWater mesh. I can't figure out how to adjust that offset or to import another tubs BasinWater mesh that works. Any ideas on how to adjust that or if it's doable?
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Post by ChippedSim on Dec 30, 2020 8:50:24 GMT -5
I would suspect the settings can be found in the shader settings of the Model resources. Info how to access the shader settings can be found hereMy best guess would be to open up the basin water shader of the bathtub you want to edit and another one and compare the differences. It's a lot of work though because you need to edit the shader for all Model resources (all LODs) and swatches so I suggest removing all swatches but one for testing purposes and adding them back in later (If you add a swatch after editing all the shader settings it takes them from the existing swatch)
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Post by miken2973 on Dec 30, 2020 10:19:25 GMT -5
Thanks. That's exactly what I've been doing with no luck so far. At least I found a setting in those variants to make it opaque for the regular and dirty water which is a stop gap measure that works for now until I solve the puzzle. I'll mess around with each of those BasinWater variant settings for the clean water and see what they do or change.
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Post by miken2973 on Dec 30, 2020 10:56:35 GMT -5
I think I fixed it. Setting the RefractionDistortionScale to 0.001 from 0.02 for all the BasinWater Diffuse Default Mesh variants in the model lod seems to have solved it.
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