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Post by asdfsims on Jan 9, 2021 21:57:49 GMT -5
Hi! I'm meshing and creating cc for the first time. I have created the mesh without problem, but the texturing part goes wrong. I'm trying to make a glass with liquid inside of it and I textured according to the UV map. But it still turns out wonky af. Why does this happen?? Could someone please help me????
MOD EDIT: Fixed images
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Post by brujah on Jan 9, 2021 22:26:30 GMT -5
The first problem is that your vase is extremely high poly for the size of the mesh. Another thing I can see is that the specular and normal/bump map textures are still of the original item. Correct those few things and come back with the results to move forward.
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