Working on a specular map for The Sims 4
Jan 11, 2021 20:53:52 GMT -5
jwofles, fufu508, and 10 more like this
Post by littledica99 on Jan 11, 2021 20:53:52 GMT -5
This is a color picker for your specular maps. This color picker has the RED channel on the X axis and the GREEN channel on the Y axis. The X Axis, which is the GREEN channel, represents the Cube Map Blur. The greener the specular map, the stronger the Cube Map. The Y Axis, which is the RED channel, represents the cube map opacity. The redder the specular mapis , the sharper cube map will be.
The Blue and Alpha channels edit respectively, the Blur and the Opacity of the Sun and Moon highlight (for outdoor light only). The following images will help you guide yourself in making a specular map that works for you. A general suggestion is to include the ambient occlusion bake in your alpha layer always.
-Color Pickers:
Blue 0% Blue 20% Blue 40% Blue 60%
Blue 80% Blue 100%
-What the R, G and B layers change:
Blue:
Changes the Blur of the Sun and Moon highlight;
Blue 0% Blue 20% Blue 40% Blue 60% Blue 80%
Red 100% Red 100% Red 100% Red 100% Red 100%
Green 100% Green 100% Green 100% Green 100% Green 100%
Blue 100%
Red 100%
Green 100%
RED:
Changes the Blur of the Cube Map;
Red 0% Red 50% Red 100%
Blue 0% Blue 0% Blue 0%
Green 100% Green 100% Green 100%
GREEN:
Changes the Opacity of the Cube Map;
Green 0% Green 50% Green 100%
Blue 60% Blue 60% Blue 60%
Red 100% Red 100% Red 100%
Alpha:
Changes the strenght of the Sun and Moon highlight;
Alpha 0% Alpha 50% Alpha 100%
Red: 60% Red: 60% Red: 60%
Green: 20% Green: 20% Green: 20%
Blue: 80% Blue: 80% Blue: 80%
The Blue and Alpha channels edit respectively, the Blur and the Opacity of the Sun and Moon highlight (for outdoor light only). The following images will help you guide yourself in making a specular map that works for you. A general suggestion is to include the ambient occlusion bake in your alpha layer always.
-Color Pickers:
Blue 0% Blue 20% Blue 40% Blue 60%
Blue 80% Blue 100%
-What the R, G and B layers change:
Blue:
Changes the Blur of the Sun and Moon highlight;
Blue 0% Blue 20% Blue 40% Blue 60% Blue 80%
Red 100% Red 100% Red 100% Red 100% Red 100%
Green 100% Green 100% Green 100% Green 100% Green 100%
Blue 100%
Red 100%
Green 100%
RED:
Changes the Blur of the Cube Map;
Red 0% Red 50% Red 100%
Blue 0% Blue 0% Blue 0%
Green 100% Green 100% Green 100%
GREEN:
Changes the Opacity of the Cube Map;
Green 0% Green 50% Green 100%
Blue 60% Blue 60% Blue 60%
Red 100% Red 100% Red 100%
Alpha:
Changes the strenght of the Sun and Moon highlight;
Alpha 0% Alpha 50% Alpha 100%
Red: 60% Red: 60% Red: 60%
Green: 20% Green: 20% Green: 20%
Blue: 80% Blue: 80% Blue: 80%