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Post by TyrAVB on Jan 25, 2021 20:26:47 GMT -5
Hi. I made my cc cloning the game objects that sits on the floor but cannot be placed on the table. Where and what in the warehouse I need to edit to make it placable on tables?
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Post by MizoreYukii on Jan 25, 2021 21:14:22 GMT -5
Try this tutorial?
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Post by TyrAVB on Jan 26, 2021 5:29:50 GMT -5
Thanks
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Post by TyrAVB on Jan 26, 2021 7:49:53 GMT -5
UPDATE: Sadly, it didn't work...but for those who stumble upon this thread, I just had another idea and it worked like a charm, to my huge surprise lol... What I did was in S4S I opened other similar game object that CAN be placed on tables and I just exported it's mesh (LOD0, doesn't matter really). Than I opened my object and I replaced all my meshes (LODs) with previously exported one. BUT, while doing so, I clicked on Adjust Footprint to fit mesh for each LOD. Basically I adjusted all footprints to the exported game object mesh. After that I only imported my true meshes back, BUT WITHOUT adjusting footprints, so that package keeps footprints from other object. That was it, in game my object behave exactly like object I took footprints from, when it comes to placing it (and size)...
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