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Post by Duygu2 on Jan 26, 2021 10:56:08 GMT -5
What should be done to wear trousers on bodysuit? I cannot wear trousers on my bodysuit. Where and how should this be done? Is it in the S4s or in the blender? What's the point I'm missing?
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Post by mauvemorn on Jan 26, 2021 11:08:29 GMT -5
Hi.It should be categorized as a top or an accessory
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Post by Duygu2 on Jan 27, 2021 4:45:14 GMT -5
Hi.It should be categorized as a top or an accessory Which body sample should I use in the blender?
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Post by mauvemorn on Jan 27, 2021 7:57:47 GMT -5
We need to at least see what your body suits look like, if they have sculpted details or if they are fully texture based. If they are texture based, clone a bra and import the texture there
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Post by Duygu2 on Jan 27, 2021 8:52:21 GMT -5
First of all, what I want to understand is; For bodysuit, I used top and bottom example to transfer data in the blender. Is this true or which part should I use example?
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Post by mauvemorn on Jan 27, 2021 9:21:00 GMT -5
You need a reference that contains the data you need. Your body suit has geometry below the waist, logically it should get the data from that area. Use either a swimsuit or nude body parts. That said, if you want the mesh to work with bottoms, it should be categorized as a top or an accessory. If you will clone a top and import the full-body outfit there, there will be problems (possible distortion, geometry overlapping and clipping). If you will clone a full-body outfit, import the mesh there and re-categorize it as a top, geometry overlapping and clipping will still be a possible. A more reasonable solution is to bake your whole bodysuit to texture, clone gloves, import the texture there. This way you will be able to use it with tops and bottoms Here it is shown how to bake a normal map but you can do the same with combined or ao textures. Select your outfit first, then the nude body www.google.com/amp/s/theslyd.tumblr.com/post/161020478636/tutorial-bake-real-normal-bump-map-in-blender/ampFor the future, please follow the rules of this section of the forum and share the files from the very beginning so that we would not waste time guessing
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Post by Duygu2 on Jan 27, 2021 10:15:17 GMT -5
You need a reference that contains the data you need. Your body suit has geometry below the waist, logically it should get the data from that area. Use either a swimsuit or nude body parts. That said, if you want the mesh to work with bottoms, it should be categorized as a top or an accessory. If you will clone a top and import the full-body outfit there, there will be problems (possible distortion, geometry overlapping and clipping). If you will clone a full-body outfit, import the mesh there and re-categorize it as a top, geometry overlapping and clipping will still be a possible. A more reasonable solution is to bake your whole bodysuit to texture, clone gloves, import the texture there. This way you will be able to use it with tops and bottoms Here it is shown how to bake a normal map but you can do the same with combined or ao textures. Select your outfit first, then the nude body www.google.com/amp/s/theslyd.tumblr.com/post/161020478636/tutorial-bake-real-normal-bump-map-in-blender/ampFor the future, please follow the rules of this section of the forum and share the files from the very beginning so that we would not waste time guessing Sorry, these are the files I made as you say now. There is a problem with the cas screen. packageblender
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Post by mauvemorn on Jan 27, 2021 10:35:29 GMT -5
The links don't work, you need to click on "create link" after pasting it
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Post by Duygu2 on Jan 27, 2021 10:44:10 GMT -5
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Post by mauvemorn on Jan 27, 2021 12:22:59 GMT -5
Since it is not skintight and has protruding elements in the shoulder area, baking to texture is not a good idea - enable sync, select a few faces on the legs, Ctrl L to select the rest, press B to activate box selection, press Shift and deselect a few faces of legs like in the pic, in 3d view press Delete and choose Faces; - move uvs away from the bottom right corner; - save, clone a bra, import the mesh there; If the crotch area comes on top of pants, you need to go back in MD and change the offset from avatar to make sure it is skintight Also, the mesh is vertex painted with the wrong color, that color is meant for skirt. You need 00ff00
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Post by Duygu2 on Jan 27, 2021 13:50:54 GMT -5
Thank you
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