bevij
New Member
Posts: 2
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Post by bevij on Jan 31, 2021 9:04:07 GMT -5
Hi I'm trying to import the mesh from the studio, but it takes too long. I've left it for hours, but it didn't work. It havs never taken this long before, so I think something's wrong. Can you help me? this is my blender file
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Post by kahlea on Jan 31, 2021 10:29:14 GMT -5
your mesh is 168k poly you need to reduce it drastically. the max poly i would suggest is 25k also youve got extra parts of uv that dont really need to be there. ive the mesh covers the nude then you can delete the parts that are completely covered. this is how i would of done it. Uv map poly count
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Post by mauvemorn on Jan 31, 2021 10:46:01 GMT -5
Edit: woop, did not refresh the page. That said, 25 is too much, 15k max
Hi. The most complex Maxis meshes generally do not go past 10k tris, your mesh is 321k. Even if your pc was strong enough to load it in s4s, the game would just crush. Go back to MD and, first, quadrangulate the mesh, you should model in quads, second, raise particle distance to 20. Delete more body covered by clothing, shrink uvs before placing them, place them in a freed space, transfer uvs with Nearest face interpolated, split pants in 4 meshgroups. You should watch a different tutorial and make something more simple, like a skintight top. Look for the one where the author does not tell you to download blender 2.7
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